tModLoader  0.12 Alpha
A mod to make and play Terraria mods
Terraria.ID.NPCID.Sets Class Reference

Classes

struct  NPCBestiaryDrawModifiers
 

Static Public Member Functions

static Dictionary< int, NPCBestiaryDrawModifiersNPCBestiaryDrawOffsetCreation ()
 

Static Public Attributes

static bool[] AllNPCs = Factory.CreateBoolSet(true)
 
static int[] AttackAverageChance = Factory.CreateIntSet(1, 38, 40, 17, 30, 107, 60, 19, 30, 22, 30, 124, 30, 228, 50, 178, 50, 18, 60, 229, 40, 209, 30, 54, 30, 108, 30, 160, 60, 20, 60, 369, 50, 453, 30, 368, 40, 207, 1, 227, 30, 208, 50, 142, 50, 441, 1, 353, 1, 633, 1, 550, 40, 588, 20, 663, 1, 638, 1, 637, 1, 656, 1)
 
static int[] AttackFrameCount = Factory.CreateIntSet(0, 17, 4, 18, 4, 19, 4, 20, 2, 22, 5, 37, 0, 38, 4, 54, 2, 107, 4, 108, 2, 124, 4, 142, 4, 160, 2, 178, 4, 207, 4, 208, 4, 209, 5, 227, 4, 228, 5, 229, 5, 353, 4, 633, 4, 368, 5, 369, 4, 453, 4, 441, 4, 550, 4, 588, 4, 663, 2, 637, 0, 638, 0, 656, 0)
 
static int[] AttackTime = Factory.CreateIntSet(-1, 38, 34, 17, 34, 107, 60, 19, 40, 22, 30, 124, 34, 228, 40, 178, 24, 18, 34, 229, 60, 209, 60, 54, 60, 108, 30, 160, 60, 20, 600, 369, 34, 453, 34, 368, 60, 207, 15, 227, 60, 208, 34, 142, 34, 441, 15, 353, 12, 633, 12, 550, 34, 588, 20, 663, 60, 638, -1, 637, -1, 656, -1)
 
static int[] AttackType = Factory.CreateIntSet(-1, 38, 0, 17, 0, 107, 0, 19, 1, 22, 1, 124, 0, 228, 1, 178, 1, 18, 0, 229, 1, 209, 1, 54, 2, 108, 2, 160, 2, 20, 2, 369, 0, 453, 0, 368, 1, 207, 3, 227, 1, 208, 0, 142, 0, 441, 3, 353, 3, 633, 0, 550, 0, 588, 0, 663, 2, 638, -1, 637, -1, 656, -1)
 
static bool[] BelongsToInvasionOldOnesArmy = Factory.CreateBoolSet(552, 553, 554, 561, 562, 563, 555, 556, 557, 558, 559, 560, 576, 577, 568, 569, 566, 567, 570, 571, 572, 573, 548, 549, 564, 565, 574, 575, 551, 578)
 
static List< int > BossBestiaryPriority
 
static int[] BossHeadTextures = Factory.CreateIntSet(-1, 4, 0, 13, 2, 344, 3, 370, 4, 246, 5, 249, 5, 345, 6, 50, 7, 396, 8, 395, 9, 325, 10, 262, 11, 327, 13, 222, 14, 125, 15, 126, 20, 346, 17, 127, 18, 35, 19, 68, 19, 113, 22, 266, 23, 439, 24, 440, 24, 134, 25, 491, 26, 517, 27, 422, 28, 507, 29, 493, 30, 549, 35, 564, 32, 565, 32, 576, 33, 577, 33, 551, 34, 548, 36, 636, 37, 657, 38, 668, 39)
 
static bool[] CantTakeLunchMoney = Factory.CreateBoolSet(394, 393, 392, 492, 491, 662, 384, 478, 535, 658, 659, 660, 128, 131, 129, 130, 139, 267, 247, 248, 246, 249, 245, 409, 410, 397, 396, 401, 400, 440, 68)
 
static bool[] CountsAsCritter = Factory.CreateBoolSet(46, 303, 337, 540, 443, 74, 297, 298, 442, 611, 377, 446, 612, 613, 356, 444, 595, 596, 597, 598, 599, 600, 601, 604, 605, 357, 448, 374, 484, 355, 358, 606, 359, 360, 485, 486, 487, 148, 149, 55, 230, 592, 593, 299, 538, 539, 300, 447, 361, 445, 362, 363, 364, 365, 367, 366, 583, 584, 585, 602, 603, 607, 608, 609, 610, 616, 617, 625, 626, 627, 615, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 661)
 
static int[] DangerDetectRange = Factory.CreateIntSet(-1, 38, 300, 17, 320, 107, 300, 19, 900, 22, 700, 124, 800, 228, 800, 178, 900, 18, 300, 229, 1000, 209, 1000, 54, 700, 108, 700, 160, 700, 20, 1200, 369, 300, 453, 300, 368, 900, 207, 60, 227, 800, 208, 400, 142, 500, 441, 50, 353, 60, 633, 100, 550, 120, 588, 120, 663, 700, 638, 250, 637, 250, 656, 250)
 
static bool[] DangerThatPreventsOtherDangers = Factory.CreateBoolSet(517, 422, 507, 493, 399)
 
static Dictionary< int, NPCDebuffImmunityDataDebuffImmunitySets
 
static bool[] DemonEyes = Factory.CreateBoolSet(2, 190, 192, 193, 191, 194, 317, 318)
 
static bool[] DontDoHardmodeScaling = Factory.CreateBoolSet(5, 13, 14, 15, 267, 113, 114, 115, 116, 117, 118, 119, 658, 659, 660, 400)
 
static int[] ExtraFramesCount = Factory.CreateIntSet(0, 17, 9, 18, 9, 19, 9, 20, 7, 22, 10, 37, 5, 38, 9, 54, 7, 107, 9, 108, 7, 124, 9, 142, 9, 160, 7, 178, 9, 207, 9, 208, 9, 209, 10, 227, 9, 228, 10, 229, 10, 353, 9, 633, 9, 368, 10, 369, 9, 453, 9, 441, 9, 550, 9, 588, 9, 663, 7, 637, 18, 638, 11, 656, 20)
 
static int[] ExtraTextureCount = Factory.CreateIntSet(0, 38, 1, 17, 1, 107, 0, 19, 0, 22, 0, 124, 1, 228, 0, 178, 1, 18, 1, 229, 1, 209, 1, 54, 1, 108, 1, 160, 0, 20, 0, 369, 1, 453, 1, 368, 1, 207, 1, 227, 1, 208, 0, 142, 1, 441, 1, 353, 1, 633, 1, 550, 0, 588, 1, 633, 2, 663, 1, 638, 0, 637, 0, 656, 0)
 
static int[] FaceEmote = Factory.CreateIntSet(0, 17, 101, 18, 102, 19, 103, 20, 104, 22, 105, 37, 106, 38, 107, 54, 108, 107, 109, 108, 110, 124, 111, 142, 112, 160, 113, 178, 114, 207, 115, 208, 116, 209, 117, 227, 118, 228, 119, 229, 120, 353, 121, 368, 122, 369, 123, 453, 124, 441, 125, 588, 140, 633, 141, 663, 145)
 
static SetFactory Factory = new SetFactory(NPCLoader.NPCCount)
 
static bool[] FighterUsesDD2PortalAppearEffect = Factory.CreateBoolSet(552, 553, 554, 561, 562, 563, 555, 556, 557, 576, 577, 568, 569, 570, 571, 572, 573, 564, 565)
 
static List< int > GoldCrittersCollection
 
static bool[] HasNoPartyText = Factory.CreateBoolSet(441, 453)
 
static int[] HatOffsetY = Factory.CreateIntSet(0, 227, 4, 107, 2, 108, 2, 229, 4, 17, 2, 38, 8, 160, -10, 208, 2, 142, 2, 124, 2, 453, 2, 37, 4, 54, 4, 209, 4, 369, 6, 441, 6, 353, -2, 633, -2, 550, -2, 588, 2, 663, 2, 637, 0, 638, 0, 656, 4)
 
static bool[] HurtingBees = Factory.CreateBoolSet(210, 211, 222)
 
static bool[] IsDragonfly = Factory.CreateBoolSet(595, 596, 597, 598, 599, 600, 601)
 
static bool[] IsTownPet = Factory.CreateBoolSet(637, 638, 656)
 
static Color[] MagicAuraColor = Factory.CreateCustomSet(Color.White, (short)54, new Color(100, 4, 227, 127), (short)108, new Color(255, 80, 60, 127), (short)160, new Color(40, 80, 255, 127), (short)20, new Color(40, 255, 80, 127), (short)663, Main.hslToRgb(0.92f, 1f, 0.78f, 127))
 
static bool[] MPAllowedEnemies = Factory.CreateBoolSet(4, 13, 50, 126, 125, 134, 127, 128, 131, 129, 130, 222, 245, 266, 370, 657, 668)
 
static bool[] MustAlwaysDraw = Factory.CreateBoolSet(113, 114, 115, 116, 126, 125)
 
static bool[] NeedsExpertScaling = Factory.CreateBoolSet(25, 30, 665, 33, 112, 666, 261, 265, 371, 516, 519, 522, 397, 396, 398, 491)
 
static bool[] NoEarlymodeLootWhenSpawnedFromStatue = Factory.CreateBoolSet(480, 82, 86, 170, 180, 171)
 
static bool[] NoMultiplayerSmoothingByAI = Factory.CreateBoolSet(6, 8, 37)
 
static bool[] NoMultiplayerSmoothingByType = Factory.CreateBoolSet(113, 114, 50, 657, 120, 245, 247, 248, 246, 370, 222, 398, 397, 396, 400, 401, 668)
 
static List< int > NormalGoldCritterBestiaryPriority
 
static Dictionary< int, NPCBestiaryDrawModifiersNPCBestiaryDrawOffset = NPCBestiaryDrawOffsetCreation()
 
static int[] NPCFramingGroup = Factory.CreateIntSet(0, 18, 1, 20, 1, 208, 1, 178, 1, 124, 1, 353, 1, 633, 1, 369, 2, 160, 3, 637, 4, 638, 5, 656, 6)
 
static bool[] PositiveNPCTypesExcludedFromDeathTally = Factory.CreateBoolSet(121, 384, 406, 478, 479, 410, 472, 378)
 
static int[] PrettySafe = Factory.CreateIntSet(-1, 19, 300, 22, 200, 124, 200, 228, 300, 178, 300, 229, 300, 209, 300, 54, 100, 108, 100, 160, 100, 20, 200, 368, 200, 227, 200)
 
static bool[] ProjectileNPC = Factory.CreateBoolSet(25, 30, 665, 33, 112, 666, 261, 265, 371, 516, 519, 522)
 
static Dictionary< int, int > RespawnEnemyID
 
static bool[] SavesAndLoads = Factory.CreateBoolSet(422, 507, 517, 493)
 
static bool[] ShouldBeCountedAsBoss = Factory.CreateBoolSet(false, 517, 422, 507, 493, 13, 664)
 
static bool[] Skeletons = Factory.CreateBoolSet(77, 449, 450, 451, 452, 481, 201, 202, 203, 21, 324, 110, 323, 293, 291, 322, 292, 197, 167, 44, 635)
 
static bool[] SpawnFromLastEmptySlot = Factory.CreateBoolSet(222, 245)
 Whether or not the spawned NPC will start looking for a suitable slot from the end of

See also
Main.npc

, ignoring the Start parameter of NPC.NewNPC. Useful if you have a multi-segmented boss and want its parts to draw over the main body (body will be in this set). More...

 
static Dictionary< int, int > SpecialSpawningRules
 
static float[] StatueSpawnedDropRarity = Factory.CreateCustomSet(-1f, (short)480, 0.05f, (short)82, 0.05f, (short)86, 0.05f, (short)48, 0.05f, (short)490, 0.05f, (short)489, 0.05f, (short)170, 0.05f, (short)180, 0.05f, (short)171, 0.05f, (short)167, 0.25f, (short)73, 0.01f, (short)24, 0.05f, (short)481, 0.05f, (short)42, 0.05f, (short)6, 0.05f, (short)2, 0.05f, (short)49, 0.2f, (short)3, 0.2f, (short)58, 0.2f, (short)21, 0.2f, (short)65, 0.2f, (short)449, 0.2f, (short)482, 0.2f, (short)103, 0.2f, (short)64, 0.2f, (short)63, 0.2f, (short)85, 0f)
 
static bool[] TakesDamageFromHostilesWithoutBeingFriendly = Factory.CreateBoolSet(46, 55, 74, 148, 149, 230, 297, 298, 299, 303, 355, 356, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 377, 357, 374, 442, 443, 444, 445, 446, 448, 538, 539, 337, 540, 484, 485, 486, 487, 592, 593, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 611, 612, 613, 614, 615, 616, 617, 625, 626, 627, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 583, 584, 585)
 
static bool[] TeleportationImmune = Factory.CreateBoolSet(552, 553, 554, 561, 562, 563, 555, 556, 557, 558, 559, 560, 576, 577, 568, 569, 566, 567, 570, 571, 572, 573, 548, 549, 564, 565, 574, 575, 551, 578)
 
static bool[] TownCritter = Factory.CreateBoolSet(46, 148, 149, 230, 299, 300, 303, 337, 361, 362, 364, 366, 367, 443, 445, 447, 538, 539, 540, 583, 584, 585, 592, 593, 602, 607, 608, 610, 616, 617, 625, 626, 627, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652)
 
static List< int > TownNPCBestiaryPriority
 
static int[][] TownNPCsFramingGroups
 
static int[] TrailCacheLength = Factory.CreateIntSet(10, 402, 36, 519, 20, 522, 20, 620, 20)
 
static int[] TrailingMode = Factory.CreateIntSet(-1, 439, 0, 440, 0, 370, 1, 372, 1, 373, 1, 396, 1, 400, 1, 401, 1, 473, 2, 474, 2, 475, 2, 476, 2, 4, 3, 471, 3, 477, 3, 479, 3, 120, 4, 137, 4, 138, 4, 94, 5, 125, 6, 126, 6, 127, 6, 128, 6, 129, 6, 130, 6, 131, 6, 139, 6, 140, 6, 407, 6, 420, 6, 425, 6, 427, 6, 426, 6, 581, 6, 516, 6, 542, 6, 543, 6, 544, 6, 545, 6, 402, 7, 417, 7, 419, 7, 418, 7, 574, 7, 575, 7, 519, 7, 521, 7, 522, 7, 546, 7, 558, 7, 559, 7, 560, 7, 551, 7, 620, 7, 657, 6, 636, 7)
 
static bool[] UsesNewTargetting = Factory.CreateBoolSet(547, 552, 553, 554, 561, 562, 563, 555, 556, 557, 558, 559, 560, 576, 577, 568, 569, 566, 567, 570, 571, 572, 573, 564, 565, 574, 575, 551, 578, 210, 211, 620, 668)
 
static bool[] Zombies = Factory.CreateBoolSet(3, 132, 186, 187, 188, 189, 200, 223, 161, 254, 255, 52, 53, 536, 319, 320, 321, 332, 436, 431, 432, 433, 434, 435, 331, 430, 590)
 

Member Data Documentation

◆ GoldCrittersCollection

List<int> Terraria.ID.NPCID.Sets.GoldCrittersCollection
static
Initial value:
= new List<int> {
443,
442,
592,
444,
601,
445,
446,
605,
447,
627,
613,
448,
539
}

◆ SpawnFromLastEmptySlot

bool [] Terraria.ID.NPCID.Sets.SpawnFromLastEmptySlot = Factory.CreateBoolSet(222, 245)
static

Whether or not the spawned NPC will start looking for a suitable slot from the end of

See also
Main.npc

, ignoring the Start parameter of NPC.NewNPC. Useful if you have a multi-segmented boss and want its parts to draw over the main body (body will be in this set).

◆ SpecialSpawningRules

Dictionary<int, int> Terraria.ID.NPCID.Sets.SpecialSpawningRules
static
Initial value:
= new Dictionary<int, int> {
{ 259, 0 },
{ 260, 0 },
{ 175, 0 },
{ 43, 0 },
{ 56, 0 },
{ 101, 0 } }