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tModLoader
0.12 Alpha
A mod to make and play Terraria mods
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Inherits Terraria.ModLoader.ModWall.
Public Member Functions | |
override void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
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void | AddMapEntry (Color color, LocalizedText name, Func< string, int, int, string > nameFunc) |
Adds an entry to the minimap for this wall with the given color, default display name, and display name function. The parameters for the function are the default display name, x-coordinate, and y-coordinate. This should be called in SetDefaults. More... | |
void | AddMapEntry (Color color, LocalizedText name=null) |
Adds an entry to the minimap for this wall with the given color and display name. This should be called in SetDefaults. More... | |
void | AddMapEntry (Color color, ModTranslation name) |
Adds an entry to the minimap for this wall with the given color and display name. This should be called in SetDefaults. More... | |
void | AddMapEntry (Color color, ModTranslation name, Func< string, int, int, string > nameFunc) |
Adds an entry to the minimap for this wall with the given color, default display name, and display name function. The parameters for the function are the default display name, x-coordinate, and y-coordinate. This should be called in SetDefaults. More... | |
virtual void | AnimateWall (ref byte frame, ref byte frameCounter) |
Allows you to animate your wall. Use frameCounter to keep track of how long the current frame has been active, and use frame to change the current frame. More... | |
virtual bool | Drop (int i, int j, ref int type) |
Allows you to customize which items the wall at the given coordinates drops. Return false to stop the game from dropping the tile's default item (the type parameter). Returns true by default. More... | |
virtual void | KillWall (int i, int j, ref bool fail) |
Allows you to determine what happens when the tile at the given coordinates is killed or hit with a hammer. Fail determines whether the tile is mined (whether it is killed). More... | |
sealed override void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
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virtual bool | CanExplode (int i, int j) |
Whether or not the tile/wall at the given coordinates can be killed by an explosion (ie. bombs). Returns true by default; return false to stop an explosion from destroying it. More... | |
virtual bool | CanPlace (int i, int j) |
Allows you to stop this tile/wall from being placed at the given coordinates. Return false to stop the tile/wall from being placed. Returns true by default. More... | |
virtual bool | CreateDust (int i, int j, ref int type) |
Allows you to modify the default type of dust created when the tile/wall at the given coordinates is hit. Return false to stop the default dust (the type parameter) from being created. Returns true by default. More... | |
ModTranslation | CreateMapEntryName (string key=null) |
Creates a ModTranslation object that you can use in AddMapEntry. More... | |
virtual ushort | GetMapOption (int i, int j) |
Allows you to choose which minimap entry the tile/wall at the given coordinates will use. 0 is the first entry added by AddMapEntry, 1 is the second entry, etc. Returns 0 by default. More... | |
virtual bool | KillSound (int i, int j) |
Allows you to customize which sound you want to play when the tile/wall at the given coordinates is hit. Return false to stop the game from playing its default sound for the tile/wall. Returns true by default. More... | |
virtual void | ModifyLight (int i, int j, ref float r, ref float g, ref float b) |
Allows you to determine how much light this tile/wall emits. If it is a tile, make sure you set Main.tileLighted[Type] to true in SetDefaults for this to work. If it is a wall, it can also let you light up the block in front of this wall. See Terraria.Graphics.Light.TileLightScanner.ApplyTileLight(Tile, int, int, ref Terraria.Utilities.FastRandom, ref Microsoft.Xna.Framework.Vector3) for vanilla tile light values to use as a reference. More... | |
virtual void | NumDust (int i, int j, bool fail, ref int num) |
Allows you to change how many dust particles are created when the tile/wall at the given coordinates is hit. More... | |
virtual void | PlaceInWorld (int i, int j, Item item) |
Allows you to do something when this tile/wall is placed. Called on the local Client and Single Player. More... | |
virtual void | PostDraw (int i, int j, SpriteBatch spriteBatch) |
Allows you to draw things in front of the tile/wall at the given coordinates. This can also be used to do things such as creating dust. More... | |
virtual bool | PreDraw (int i, int j, SpriteBatch spriteBatch) |
Allows you to draw things behind the tile/wall at the given coordinates. Return false to stop the game from drawing the tile normally. Returns true by default. More... | |
virtual void | RandomUpdate (int i, int j) |
Called whenever the world randomly decides to update this tile/wall in a given tick. Useful for things such as growing or spreading. More... | |
override void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. This is where you would set the properties of this tile/wall. Many properties are stored as arrays throughout Terraria's code. For example:
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virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
Properties | |
override string | Texture [get] |
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int | DustType [get, set] |
The default type of dust made when this tile/wall is hit. Defaults to 0. More... | |
int | ItemDrop [get, set] |
The default type of item dropped when this tile/wall is killed. Defaults to 0, which means no item. More... | |
int | SoundStyle = 1 [get, set] |
The default style of sound made when this tile/wall is hit. Defaults to 1. More... | |
int | SoundType [get, set] |
The default type of sound made when this tile/wall is hit. Defaults to 0. More... | |
ushort | Type [get, set] |
The internal ID of this type of tile/wall. More... | |
ushort | VanillaFallbackOnModDeletion = 0 [get, set] |
The vanilla ID of what should replace the instance when a user unloads and subsequently deletes data from your mod in their save file. Defaults to 0. More... | |
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virtual string | Texture [get] |
The file name of this type's texture file in the mod loader's file space. More... | |
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string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
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string | FullName [get] |
=> $"{Mod.Name}/{Name}" More... | |
Mod | Mod [get] |
The mod this belongs to. More... | |
string | Name [get] |
The internal name of this instance. More... | |
Additional Inherited Members | |
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override sealed void | Register () |
If you make a new ModType, seal this override. More... | |
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virtual |
Allows you to modify the properties after initial loading has completed.
Reimplemented from Terraria.ModLoader.ModType.