tModLoader  0.12 Alpha
A mod to make and play Terraria mods
Terraria.ModLoader.Default.UnloadedWall Class Reference

Inherits Terraria.ModLoader.ModWall.

Public Member Functions

override void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed. More...
 
- Public Member Functions inherited from Terraria.ModLoader.ModWall
void AddMapEntry (Color color, LocalizedText name, Func< string, int, int, string > nameFunc)
 Adds an entry to the minimap for this wall with the given color, default display name, and display name function. The parameters for the function are the default display name, x-coordinate, and y-coordinate. This should be called in SetDefaults. More...
 
void AddMapEntry (Color color, LocalizedText name=null)
 Adds an entry to the minimap for this wall with the given color and display name. This should be called in SetDefaults. More...
 
void AddMapEntry (Color color, ModTranslation name)
 Adds an entry to the minimap for this wall with the given color and display name. This should be called in SetDefaults. More...
 
void AddMapEntry (Color color, ModTranslation name, Func< string, int, int, string > nameFunc)
 Adds an entry to the minimap for this wall with the given color, default display name, and display name function. The parameters for the function are the default display name, x-coordinate, and y-coordinate. This should be called in SetDefaults. More...
 
virtual void AnimateWall (ref byte frame, ref byte frameCounter)
 Allows you to animate your wall. Use frameCounter to keep track of how long the current frame has been active, and use frame to change the current frame. More...
 
virtual bool Drop (int i, int j, ref int type)
 Allows you to customize which items the wall at the given coordinates drops. Return false to stop the game from dropping the tile's default item (the type parameter). Returns true by default. More...
 
virtual void KillWall (int i, int j, ref bool fail)
 Allows you to determine what happens when the tile at the given coordinates is killed or hit with a hammer. Fail determines whether the tile is mined (whether it is killed). More...
 
sealed override void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
- Public Member Functions inherited from Terraria.ModLoader.ModBlockType
virtual bool CanExplode (int i, int j)
 Whether or not the tile/wall at the given coordinates can be killed by an explosion (ie. bombs). Returns true by default; return false to stop an explosion from destroying it. More...
 
virtual bool CanPlace (int i, int j)
 Allows you to stop this tile/wall from being placed at the given coordinates. Return false to stop the tile/wall from being placed. Returns true by default. More...
 
virtual bool CreateDust (int i, int j, ref int type)
 Allows you to modify the default type of dust created when the tile/wall at the given coordinates is hit. Return false to stop the default dust (the type parameter) from being created. Returns true by default. More...
 
ModTranslation CreateMapEntryName (string key=null)
 Creates a ModTranslation object that you can use in AddMapEntry. More...
 
virtual ushort GetMapOption (int i, int j)
 Allows you to choose which minimap entry the tile/wall at the given coordinates will use. 0 is the first entry added by AddMapEntry, 1 is the second entry, etc. Returns 0 by default. More...
 
virtual bool KillSound (int i, int j)
 Allows you to customize which sound you want to play when the tile/wall at the given coordinates is hit. Return false to stop the game from playing its default sound for the tile/wall. Returns true by default. More...
 
virtual void ModifyLight (int i, int j, ref float r, ref float g, ref float b)
 Allows you to determine how much light this tile/wall emits. If it is a tile, make sure you set Main.tileLighted[Type] to true in SetDefaults for this to work. If it is a wall, it can also let you light up the block in front of this wall. More...
 
virtual void NumDust (int i, int j, bool fail, ref int num)
 Allows you to change how many dust particles are created when the tile/wall at the given coordinates is hit. More...
 
virtual void PlaceInWorld (int i, int j, Item item)
 Allows you to do something when this tile/wall is placed. Called on the local Client and Single Player. More...
 
virtual void PostDraw (int i, int j, SpriteBatch spriteBatch)
 Allows you to draw things in front of the tile/wall at the given coordinates. This can also be used to do things such as creating dust. More...
 
virtual bool PreDraw (int i, int j, SpriteBatch spriteBatch)
 Allows you to draw things behind the tile/wall at the given coordinates. Return false to stop the game from drawing the tile normally. Returns true by default. More...
 
virtual void RandomUpdate (int i, int j)
 Called whenever the world randomly decides to update this tile/wall in a given tick. Useful for things such as growing or spreading. More...
 
override void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed.
This is where you would set the properties of this tile/wall. Many properties are stored as arrays throughout Terraria's code.
For example:

  • Main.tileSolid[Type] = true;
  • Main.tileSolidTop[Type] = true;
  • Main.tileBrick[Type] = true;
  • Main.tileBlockLight[Type] = true;
More...
 
- Public Member Functions inherited from Terraria.ModLoader.ModType
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
 
virtual void Unload ()
 Allows you to safely unload things you added in Load. More...
 

Properties

override string Texture [get]
 
- Properties inherited from Terraria.ModLoader.ModBlockType
int DustType [get, set]
 The default type of dust made when this tile/wall is hit. Defaults to 0. More...
 
int ItemDrop [get, set]
 The default type of item dropped when this tile/wall is killed. Defaults to 0, which means no item. More...
 
int SoundStyle = 1 [get, set]
 The default style of sound made when this tile/wall is hit. Defaults to 1. More...
 
int SoundType [get, set]
 The default type of sound made when this tile/wall is hit. Defaults to 0. More...
 
ushort Type [get, set]
 The internal ID of this type of tile/wall. More...
 
ushort VanillaFallbackOnModDeletion = 0 [get, set]
 The vanilla ID of what should replace the instance when a user unloads and subsequently deletes data from your mod in their save file. Defaults to 0. More...
 
- Properties inherited from Terraria.ModLoader.ModTexturedType
virtual string Texture [get]
 The file name of this type's texture file in the mod loader's file space. More...
 
- Properties inherited from Terraria.ModLoader.ModType
string FullName [get]
 The internal name of this, including the mod it is from. More...
 
Mod Mod [get, set]
 The mod this belongs to. More...
 
virtual string Name [get]
 The internal name of this. More...
 
- Properties inherited from Terraria.ModLoader.IModType
string FullName [get]
 => $"{Mod.Name}/{Name}" More...
 
Mod Mod [get]
 The mod this belongs to. More...
 
string Name [get]
 The internal name of this instance. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Terraria.ModLoader.ModWall
override sealed void Register ()
 If you make a new ModType, seal this override. More...
 

Member Function Documentation

◆ SetStaticDefaults()

override void Terraria.ModLoader.Default.UnloadedWall.SetStaticDefaults ( )
virtual

Allows you to modify the properties after initial loading has completed.

Reimplemented from Terraria.ModLoader.ModType.