|
virtual bool | CanExplode (int i, int j, int type) |
| Whether or not the tile/wall at the given coordinates can be killed by an explosion (ie. bombs). Returns true by default; return false to stop an explosion from destroying it. More...
|
|
virtual bool | CanPlace (int i, int j, int type) |
| Allows you to stop a tile/wall from being placed at the given coordinates. Return false to block the tile/wall from being placed. Returns true by default. More...
|
|
virtual bool | CreateDust (int i, int j, int type, ref int dustType) |
| Allows you to modify the default type of dust created when the tile/wall at the given coordinates is hit. Return false to stop the default dust (the dustType parameter) from being created. Returns true by default. More...
|
|
virtual bool | KillSound (int i, int j, int type) |
| Allows you to customize which sound you want to play when the tile/wall at the given coordinates is hit. Return false to stop the game from playing its default sound for the tile/wall. Returns true by default. More...
|
|
virtual void | ModifyLight (int i, int j, int type, ref float r, ref float g, ref float b) |
| Allows you to determine how much light the block emits. If it is a tile, make sure you set Main.tileLighted[Type] to true in SetDefaults for this to work. If it is a wall, it can also let you light up the block in front of this wall. More...
|
|
virtual void | NumDust (int i, int j, int type, bool fail, ref int num) |
| Allows you to change how many dust particles are created when the tile/wall at the given coordinates is hit. More...
|
|
virtual void | PlaceInWorld (int i, int j, int type, Item item) |
| Allows you to do something when this tile/wall is placed. Called on the local Client and Single Player. More...
|
|
virtual void | PostDraw (int i, int j, int type, SpriteBatch spriteBatch) |
| Allows you to draw things in front of the tile/wall at the given coordinates. This can also be used to do things such as creating dust. Called on active tiles. See also ModSystem.PostDrawTiles. More...
|
|
virtual bool | PreDraw (int i, int j, int type, SpriteBatch spriteBatch) |
| Allows you to draw things behind the tile/wall at the given coordinates. Return false to stop the game from drawing the tile/wall normally. Returns true by default. More...
|
|
virtual void | RandomUpdate (int i, int j, int type) |
| Called for every tile/wall the world randomly decides to update in a given tick. Useful for things such as growing or spreading. More...
|
|
virtual void | SetDefaults () |
| Allows you to modify the properties of any tile/wall in the game. Most properties are stored as arrays throughout the Terraria code. More...
|
|
virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
|
|
virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
|
|
virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. More...
|
|
virtual void | SetupContent () |
| If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
|
|
virtual void | Unload () |
| Allows you to safely unload things you added in Load. More...
|
|
This is the superclass for GlobalTile and GlobalWall, combining common code