tModLoader  0.12 Alpha
A mod to make and play Terraria mods
Terraria.ModLoader.MagicDamageClass Class Reference

Inherits Terraria.ModLoader.VanillaDamageClass.

Protected Member Functions

override float GetBenefitFrom (DamageClass damageClass)
 This lets you define the classes that this DamageClass will benefit from (other than itself) for the purposes of stat bonuses, such as damage and crit chance. Returns 0 in all cases by default, which does not let any other classes boost this DamageClass. More...
 
- Protected Member Functions inherited from Terraria.ModLoader.DamageClass
sealed override void Register ()
 If you make a new ModType, seal this override. More...
 

Properties

override string LangKey [get]
 
- Properties inherited from Terraria.ModLoader.VanillaDamageClass
override string DisplayNameInternal [get]
 
abstract string LangKey [get]
 
- Properties inherited from Terraria.ModLoader.DamageClass
ModTranslation ClassName [get, set]
 This is the translation that is used behind DisplayName. The translation will show up when an item tooltip displays 'X [ClassName]'. This should include the 'damage' part. More...
 
string DisplayName [get]
 This is the name that will show up when an item tooltip displays 'X [ClassName]'. This should include the 'damage' part. More...
 
virtual string DisplayNameInternal [get]
 
static DamageClass Generic = new GenericDamageClass() [get]
 
static DamageClass Magic = new MagicDamageClass() [get]
 
static DamageClass Melee = new MeleeDamageClass() [get]
 
static DamageClass NoScaling = new NoScalingDamageClass() [get]
 
static DamageClass Ranged = new RangedDamageClass() [get]
 
static DamageClass Summon = new SummonDamageClass() [get]
 
static DamageClass Throwing = new ThrowingDamageClass() [get]
 
int Type [get, set]
 This is the internal ID of this DamageClass. More...
 
- Properties inherited from Terraria.ModLoader.ModType
string FullName [get]
 The internal name of this, including the mod it is from. More...
 
Mod Mod [get, set]
 The mod this belongs to. More...
 
virtual string Name [get]
 The internal name of this. More...
 
- Properties inherited from Terraria.ModLoader.IModType
string FullName [get]
 => $"{Mod.Name}/{Name}" More...
 
Mod Mod [get]
 The mod this belongs to. More...
 
string Name [get]
 The internal name of this instance. More...
 

Additional Inherited Members

- Public Member Functions inherited from Terraria.ModLoader.VanillaDamageClass
override bool CountsAs (DamageClass damageClass)
 This lets you define the classes that this DamageClass will count as (other than itself) for the purpose of armor and accessory effects, such as Spectre armor's bolts on magic attacks, or Magma Stone's Hellfire debuff on melee attacks. Returns false in all cases by default, which does not let any other classes' effects trigger on this DamageClass. More...
 
- Public Member Functions inherited from Terraria.ModLoader.DamageClass
float GetCachedBenefitFrom (DamageClass damageClass)
 
virtual void SetDefaultStats (Player player)
 This lets you define default buffs for all items of this class (eg, base crit) More...
 
sealed override void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
- Public Member Functions inherited from Terraria.ModLoader.ModType
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed. More...
 
virtual void Unload ()
 Allows you to safely unload things you added in Load. More...
 

Member Function Documentation

◆ GetBenefitFrom()

override float Terraria.ModLoader.MagicDamageClass.GetBenefitFrom ( DamageClass  damageClass)
protectedvirtual

This lets you define the classes that this DamageClass will benefit from (other than itself) for the purposes of stat bonuses, such as damage and crit chance. Returns 0 in all cases by default, which does not let any other classes boost this DamageClass.

Parameters
damageClassThe DamageClass which you want this DamageClass to benefit from statistically.

Reimplemented from Terraria.ModLoader.DamageClass.