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int | Find (int i, int j) |
| Returns the entity ID of this kind of tile entity at the given coordinates for you. More...
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sealed override TileEntity | GenerateInstance () |
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virtual int | Hook_AfterPlacement (int i, int j, int type, int style, int direction, int alternate) |
| This method does not get called by tModLoader, and is only included for you convenience so you do not have to cast the result of Mod.GetTileEntity. More...
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virtual bool | IsLoadingEnabled (Mod mod) |
| Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More...
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abstract override bool | IsTileValidForEntity (int x, int y) |
| Whether or not this tile entity is allowed to survive at the given coordinates. You should check whether the tile is active, as well as the tile's type and frame. More...
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void | Kill (int i, int j) |
| A helper method that removes this kind of tile entity from the given coordinates for you. More...
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virtual void | Load (Mod mod) |
| Called when loading the type. More...
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override void | NetPlaceEntityAttempt (int i, int j) |
| You should never use this. It is only included here for completion's sake. More...
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override void | NetReceive (BinaryReader reader) |
| Receives the data sent in the NetSend hook. Called on MP Client when receiving tile data (!lightReceive) and when a MessageID.TileEntitySharing message is sent (lightReceive) More...
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override void | NetSend (BinaryWriter writer) |
| Allows you to send custom data for this tile entity between client and server. This is called on the server while sending tile data (!lightSend) and when a MessageID.TileEntitySharing message is sent (lightSend) More...
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virtual void | OnKill () |
| This method only gets called in the Kill method. If you plan to use that, you can put code here to make things happen when it is called. More...
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virtual void | OnNetPlace () |
| Code that should be run when this tile entity is placed by means of server-syncing. Called on Server only. More...
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int | Place (int i, int j) |
| A helper method that places this kind of tile entity in the given coordinates for you. More...
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virtual void | PostGlobalUpdate () |
| Code that should be run after all tile entities in the world update. More...
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virtual void | PreGlobalUpdate () |
| Code that should be run before all tile entities in the world update. More...
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sealed override void | ReadExtraData (BinaryReader reader, bool networkSend) |
| Should never be called on ModTileEntity. Replaced by NetReceive and Load Would make the base method internal if not for patch size More...
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sealed override void | RegisterTileEntityID (int assignedID) |
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virtual void | Unload () |
| Called during unloading when needed. More...
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sealed override void | WriteExtraData (BinaryWriter writer, bool networkSend) |
| Should never be called on ModTileEntity. Replaced by NetSend and Save. Would make the base method internal if not for patch size More...
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virtual string | GetItemGamepadInstructions (int slot=0) |
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virtual void | LoadData (TagCompound tag) |
| Allows you to load custom data that you have saved for this tile entity.
Try to write defensive loading code that won't crash if something's missing. More...
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virtual void | OnInventoryDraw (Player player, SpriteBatch spriteBatch) |
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virtual void | OnPlayerUpdate (Player player) |
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virtual bool | OverrideItemSlotHover (Item[] inv, int context=0, int slot=0) |
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virtual bool | OverrideItemSlotLeftClick (Item[] inv, int context=0, int slot=0) |
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virtual void | SaveData (TagCompound tag) |
| Allows you to save custom data for this tile entity.
NOTE: The provided tag is always empty by default, and is provided as an argument only for the sake of convenience and optimization.
NOTE: Try to only save data that isn't default values. More...
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virtual bool | TryGetItemGamepadOverrideInstructions (Item[] inv, int context, int slot, out string instruction) |
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virtual void | Update () |
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static ModTileEntity | ConstructFromBase (ModTileEntity tileEntity) |
| Returns a new ModTileEntity with the same class, mod, name, and type as the parameter. It is very rare that you should have to use this. More...
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static ModTileEntity | ConstructFromType (int type) |
| Returns a new ModTileEntity with the same class, mod, name, and type as the ModTileEntity with the given type. It is very rare that you should have to use this. More...
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static int | CountInWorld () |
| Returns the number of modded tile entities that exist in the world currently being played. More...
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static int | AssignNewID () |
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static void | BasicOpenCloseInteraction (Player player, int x, int y, int id) |
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static void | Clear () |
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static void | InitializeAll () |
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static bool | IsOccupied (int id, out int interactingPlayer) |
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static void | PlaceEntityNet (int x, int y, int type) |
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static TileEntity | Read (BinaryReader reader, bool networkSend=false, bool lightSend=false) |
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static void | SetInteractionAnchor (Player player, int x, int y, int id) |
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static void | UpdateEnd () |
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static void | UpdateStart () |
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static void | Write (BinaryWriter writer, TileEntity ent, bool networkSend=false, bool lightSend=false) |
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Tile Entities are Entities tightly coupled with tiles, allowing the possibility of tiles to exhibit cool behavior. TileEntity.Update is called in SP and on Server, not on Clients.
- See also
- Terraria.DataStructures.TileEntity