Inherits Terraria.ModLoader.PlayerDrawLayer.
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override Position | GetDefaultPosition () |
| Returns the layer's default position in regards to other layers. Make use of e.g BeforeParent/AfterParent, and provide a layer (usually a vanilla one from PlayerDrawLayers). More...
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override bool | GetDefaultVisibility (PlayerDrawSet drawInfo) |
| Returns the layer's default visibility. This is usually called as a layer is queued for drawing, but modders can call it too for information. More...
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void | DrawWithTransformationAndChildren (ref PlayerDrawSet drawInfo) |
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void | Hide () |
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sealed override void | SetupContent () |
| If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
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override string | ToString () |
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virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
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virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
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virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. More...
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virtual void | Unload () |
| Allows you to safely unload things you added in Load. More...
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◆ Draw()
override void Terraria.ModLoader.PlayerDrawLayerSlot.Draw |
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ref PlayerDrawSet |
drawInfo | ) |
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protectedvirtual |
◆ GetDefaultPosition()
override Position Terraria.ModLoader.PlayerDrawLayerSlot.GetDefaultPosition |
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virtual |
Returns the layer's default position in regards to other layers. Make use of e.g BeforeParent/AfterParent, and provide a layer (usually a vanilla one from PlayerDrawLayers).
Implements Terraria.ModLoader.PlayerDrawLayer.
◆ GetDefaultVisibility()
override bool Terraria.ModLoader.PlayerDrawLayerSlot.GetDefaultVisibility |
( |
PlayerDrawSet |
drawInfo | ) |
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virtual |
Returns the layer's default visibility. This is usually called as a layer is queued for drawing, but modders can call it too for information.
- Returns
- Whether or not this layer will be visible by default. Modders can hide layers later, if needed.
Reimplemented from Terraria.ModLoader.PlayerDrawLayer.