tModLoader v0.11.8.9
A mod to make and play Terraria mods
Terraria.ModLoader.ModGore Class Reference

This class allows you to customize the behavior of a custom gore. Create a new instance of this and pass it as a parameter to Mod.AddGore to customize the gore you are adding. If you are autoloading gore, then give it the same name as the gore texture. More...

+ Collaboration diagram for Terraria.ModLoader.ModGore:

Public Member Functions

virtual bool DrawBehind (Gore gore)
 Allows you to determine whether or not this gore will draw behind tiles, etc. Returns false by default. More...
 
virtual ? Color GetAlpha (Gore gore, Color lightColor)
 Allows you to override the color this gore will draw in. Return null to draw it in the normal light color; returns null by default. More...
 
virtual void OnSpawn (Gore gore)
 Allows you to modify a gore's fields when it is created. More...
 
virtual bool Update (Gore gore)
 Allows you to customize how you want this type of gore to behave. Return true to allow for vanilla gore updating to also take place; returns true by default. More...
 

Static Public Member Functions

static int GetGoreSlot (string texture)
 Gets the type of the custom gore corresponding to the given texture. Returns 0 if the texture does not represent a gore. More...
 

Public Attributes

int updateType = -1
 Allows you to copy the Update behavior of a different type of gore. This defaults to 0, which means no behavior is copied. More...
 

Properties

static int GoreCount [get]
 

Static Private Attributes

static int nextGore = GoreID.Count
 

Detailed Description

This class allows you to customize the behavior of a custom gore. Create a new instance of this and pass it as a parameter to Mod.AddGore to customize the gore you are adding. If you are autoloading gore, then give it the same name as the gore texture.

Definition at line 12 of file ModGore.cs.

Member Function Documentation

◆ DrawBehind()

virtual bool Terraria.ModLoader.ModGore.DrawBehind ( Gore  gore)
virtual

Allows you to determine whether or not this gore will draw behind tiles, etc. Returns false by default.

Definition at line 127 of file ModGore.cs.

127 {
128 return false;
129 }

◆ GetAlpha()

virtual ? Color Terraria.ModLoader.ModGore.GetAlpha ( Gore  gore,
Color  lightColor 
)
virtual

Allows you to override the color this gore will draw in. Return null to draw it in the normal light color; returns null by default.

Returns

Definition at line 120 of file ModGore.cs.

120 {
121 return null;
122 }

◆ GetGoreSlot()

static int Terraria.ModLoader.ModGore.GetGoreSlot ( string  texture)
static

Gets the type of the custom gore corresponding to the given texture. Returns 0 if the texture does not represent a gore.

Definition at line 31 of file ModGore.cs.

31 {
32 if (gores.ContainsKey(texture)) {
33 return gores[texture];
34 }
35 else {
36 return 0;
37 }
38 }

◆ OnSpawn()

virtual void Terraria.ModLoader.ModGore.OnSpawn ( Gore  gore)
virtual

Allows you to modify a gore's fields when it is created.

Definition at line 101 of file ModGore.cs.

101 {
102 }

◆ Update()

virtual bool Terraria.ModLoader.ModGore.Update ( Gore  gore)
virtual

Allows you to customize how you want this type of gore to behave. Return true to allow for vanilla gore updating to also take place; returns true by default.

Definition at line 109 of file ModGore.cs.

109 {
110 return true;
111 }

Member Data Documentation

◆ nextGore

int Terraria.ModLoader.ModGore.nextGore = GoreID.Count
staticprivate

Definition at line 14 of file ModGore.cs.

◆ updateType

int Terraria.ModLoader.ModGore.updateType = -1

Allows you to copy the Update behavior of a different type of gore. This defaults to 0, which means no behavior is copied.

Definition at line 20 of file ModGore.cs.

Property Documentation

◆ GoreCount

int Terraria.ModLoader.ModGore.GoreCount
staticget

Definition at line 15 of file ModGore.cs.