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tModLoader v2023.01
A mod to make and play Terraria mods
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Public Member Functions | |
| void | BoringSetup (Player player, List< DrawData > drawData, List< int > dust, List< int > gore, Vector2 drawPosition, float shadowOpacity, float rotation, Vector2 rotationOrigin) |
| void | HeadOnlySetup (Player drawPlayer2, List< DrawData > drawData, List< int > dust, List< int > gore, float X, float Y, float Alpha, float Scale) |
Public Attributes | |
| Color | ArkhalisColor |
| Color | armGlowColor |
| int | armGlowMask |
| int | armorAdjust |
| bool | armorHidesArms |
| bool | armorHidesHands |
| bool | backHairDraw |
| Vector2 | backShoulderOffset |
| Color | bodyGlowColor |
| int | bodyGlowMask |
| Vector2 | bodyVect |
| int | cAngelHalo |
| int | cBack |
| int | cBackpack |
| int | cBalloon |
| int | cBalloonFront |
| int | cBeard |
| int | cBody |
| int | cCarpet |
| int | cFace |
| int | cFaceFlower |
| int | cFaceHead |
| int | cFloatingTube |
| int | cFront |
| int | cHandOff |
| int | cHandOn |
| int | cHead |
| int | cLegs |
| int | cLeinShampoo |
| int | cNeck |
| Color | colorArmorBody |
| Color | colorArmorHead |
| Color | colorArmorLegs |
| Color | colorBodySkin |
| Color | colorElectricity |
| Color | colorEyes |
| Color | colorEyeWhites |
| Color | colorHair |
| Color | colorHead |
| Color | colorLegs |
| Color | colorMount |
| Color | colorPants |
| Color | colorShirt |
| Color | colorShoes |
| Color | colorUnderShirt |
| Rectangle | compBackArmFrame |
| Rectangle | compBackShoulderFrame |
| Rectangle | compFrontArmFrame |
| Rectangle | compFrontShoulderFrame |
| float | compositeBackArmRotation |
| float | compositeFrontArmRotation |
| bool | compShoulderOverFrontArm |
| Rectangle | compTorsoFrame |
| int | cPortableStool |
| int | cShield |
| int | cShoe |
| int | cTail |
| int | cUnicornHorn |
| int | cWaist |
| int | cWings |
| bool | drawAngelHalo |
| List< DrawData > | DrawDataCache |
| bool | drawFloatingTube |
| bool | drawFrontAccInNeckAccLayer |
| Player | drawPlayer |
| bool | drawsBackHairWithoutHeadgear |
| bool | drawUnicornHorn |
| List< int > | DustCache |
| Color | floatingTubeColor |
| Vector2 | frontShoulderOffset |
| bool | fullHair |
| List< int > | GoreCache |
| Rectangle | hairBackFrame |
| int | hairDyePacked |
| Rectangle | hairFrontFrame |
| Vector2 | hairOffset |
| bool | hatHair |
| Color | headGlowColor |
| int | headGlowMask |
| bool | headOnlyRender |
| Vector2 | headVect |
| Item | heldItem |
| bool | heldProjOverHand |
| Vector2 | helmetOffset |
| bool | hideCompositeShoulders |
| bool | hideHair |
| bool | hidesBottomSkin |
| bool | hidesTopSkin |
| bool | isBottomOverriden |
| bool | isSitting |
| bool | isSleeping |
| Color | itemColor |
| SpriteEffects | itemEffect |
| Vector2 | ItemLocation |
| Color | legsGlowColor |
| int | legsGlowMask |
| Vector2 | legsOffset |
| Vector2 | legVect |
| float | mountOffSet |
| SpriteEffects | playerEffect |
| Vector2 | Position |
| int | projectileDrawPosition |
| float | rotation |
| Vector2 | rotationOrigin |
| float | seatYOffset |
| Color | selectionGlowColor |
| float | shadow |
| int | sittingIndex |
| int | skinDyePacked |
| int | skinVar |
| float | stealth |
| float | torsoOffset |
| bool | usesCompositeBackHandAcc |
| bool | usesCompositeFrontHandAcc |
| bool | usesCompositeTorso |
| WeaponDrawOrder | weaponDrawOrder |
| bool | weaponOverFrontArm |
Properties | |
| Vector2 | Center [get] |