This serves as the central class from which NPC-related functions are carried out. It also stores a list of mod NPCs by ID.
More...
|
static T | AddModHook< T > (T hook) |
|
static void | AI (NPC npc) |
|
static void | BossHeadRotation (NPC npc, ref float rotation) |
|
static void | BossHeadSlot (NPC npc, ref int index) |
|
static void | BossHeadSpriteEffects (NPC npc, ref SpriteEffects spriteEffects) |
|
static void | BossLoot (NPC npc, ref string name, ref int potionType) |
|
static void | BuffTownNPC (ref float damageMult, ref int defense) |
|
static ? bool | CanBeCaughtBy (NPC npc, Item item, Player player) |
|
static ? bool | CanBeHitByItem (NPC npc, Player player, Item item) |
|
static ? bool | CanBeHitByProjectile (NPC npc, Projectile projectile) |
|
static bool | CanChat (NPC npc, bool vanillaCanChat) |
|
static ? bool | CanFallThroughPlatforms (NPC npc) |
|
static bool | CanGoToStatue (NPC npc, bool toKingStatue, bool vanillaCanGo) |
|
static ? bool | CanHitNPC (NPC npc, NPC target) |
|
static bool | CanHitPlayer (NPC npc, Player target, ref int cooldownSlot) |
|
static void | CanTownNPCSpawn (int numTownNPCs, int money) |
|
static bool | CheckActive (NPC npc) |
|
static bool | CheckConditions (int type) |
|
static bool | CheckDead (NPC npc) |
|
static ? int | ChooseSpawn (NPCSpawnInfo spawnInfo) |
|
static void | DrawEffects (NPC npc, ref Color drawColor) |
|
static bool | DrawHealthBar (NPC npc, ref float scale) |
|
static void | DrawTownAttackGun (NPC npc, ref float scale, ref int item, ref int closeness) |
|
static void | DrawTownAttackSwing (NPC npc, ref Texture2D item, ref int itemSize, ref float scale, ref Vector2 offset) |
|
static void | EditSpawnRange (Player player, ref int spawnRangeX, ref int spawnRangeY, ref int safeRangeX, ref int safeRangeY) |
|
static void | EditSpawnRate (Player player, ref int spawnRate, ref int maxSpawns) |
|
static void | FindFrame (NPC npc, int frameHeight) |
|
static ? Color | GetAlpha (NPC npc, Color lightColor) |
|
static void | GetChat (NPC npc, ref string chat) |
|
static ModNPC | GetNPC (int type) |
| Gets the ModNPC instance corresponding to the specified type. More...
|
|
static void | HitEffect (NPC npc, int hitDirection, double damage) |
|
static void | ModifyGlobalLoot (GlobalLoot globalLoot) |
|
static void | ModifyHitByItem (NPC npc, Player player, Item item, ref int damage, ref float knockback, ref bool crit) |
|
static void | ModifyHitByProjectile (NPC npc, Projectile projectile, ref int damage, ref float knockback, ref bool crit, ref int hitDirection) |
|
static void | ModifyHitNPC (NPC npc, NPC target, ref int damage, ref float knockback, ref bool crit) |
|
static void | ModifyHitPlayer (NPC npc, Player target, ref int damage, ref bool crit) |
|
static void | ModifyHoverBoundingBox (NPC npc, ref Rectangle boundingBox) |
|
static void | ModifyNPCLoot (NPC npc, NPCLoot npcLoot) |
|
static List< string > | ModifyNPCNameList (NPC npc, List< string > nameList) |
|
static void | ModifyTownNPCProfile (NPC npc, ref ITownNPCProfile profile) |
|
static void | ModifyTypeName (NPC npc, ref string typeName) |
|
static void | NPCAI (NPC npc) |
|
static void | OnCaughtBy (NPC npc, Player player, Item item, bool failed) |
|
static void | OnChatButtonClicked (bool firstButton) |
|
static void | OnGoToStatue (NPC npc, bool toKingStatue) |
|
static void | OnHitByItem (NPC npc, Player player, Item item, int damage, float knockback, bool crit) |
|
static void | OnHitByProjectile (NPC npc, Projectile projectile, int damage, float knockback, bool crit) |
|
static void | OnHitNPC (NPC npc, NPC target, int damage, float knockback, bool crit) |
|
static void | OnHitPlayer (NPC npc, Player target, int damage, bool crit) |
|
static void | OnKill (NPC npc) |
|
static void | PostAI (NPC npc) |
|
static void | PostDraw (NPC npc, SpriteBatch spriteBatch, Vector2 screenPos, Color drawColor) |
|
static bool | PreAI (NPC npc) |
|
static bool | PreChatButtonClicked (bool firstButton) |
|
static bool | PreDraw (NPC npc, SpriteBatch spriteBatch, Vector2 screenPos, Color drawColor) |
|
static bool | PreKill (NPC npc) |
|
static byte[] | ReadExtraAI (BinaryReader reader) |
|
static void | ReceiveExtraAI (NPC npc, byte[] extraAI) |
|
static void | ResetEffects (NPC npc) |
|
static bool | SavesAndLoads (NPC npc) |
|
static void | ScaleExpertStats (NPC npc, int numPlayers, float bossLifeScale) |
|
static void | SendExtraAI (BinaryWriter writer, byte[] extraAI) |
|
static void | SetBestiary (NPC npc, BestiaryDatabase database, BestiaryEntry bestiaryEntry) |
|
static void | SetChatButtons (ref string button, ref string button2) |
|
static void | SetupShop (int type, Chest shop, ref int nextSlot) |
|
static void | SetupTravelShop (int[] shop, ref int nextSlot) |
|
static int | SpawnNPC (int type, int tileX, int tileY) |
|
static bool | SpecialOnKill (NPC npc) |
|
static bool | StrikeNPC (NPC npc, ref double damage, int defense, ref float knockback, int hitDirection, ref bool crit) |
|
static void | TownNPCAttackCooldown (NPC npc, ref int cooldown, ref int randExtraCooldown) |
|
static void | TownNPCAttackMagic (NPC npc, ref float auraLightMultiplier) |
|
static void | TownNPCAttackProj (NPC npc, ref int projType, ref int attackDelay) |
|
static void | TownNPCAttackProjSpeed (NPC npc, ref float multiplier, ref float gravityCorrection, ref float randomOffset) |
|
static void | TownNPCAttackShoot (NPC npc, ref bool inBetweenShots) |
|
static void | TownNPCAttackStrength (NPC npc, ref int damage, ref float knockback) |
|
static void | TownNPCAttackSwing (NPC npc, ref int itemWidth, ref int itemHeight) |
|
static void | UpdateLifeRegen (NPC npc, ref int damage) |
|
static bool | UsesPartyHat (NPC npc) |
|
static byte[] | WriteExtraAI (NPC npc) |
|
This serves as the central class from which NPC-related functions are carried out. It also stores a list of mod NPCs by ID.