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static float | AngleFrom (this Vector2 Origin, Vector2 Target) |
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static float | AngleLerp (this float curAngle, float targetAngle, float amount) |
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static float | AngleTo (this Vector2 Origin, Vector2 Target) |
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static float | AngleTowards (this float curAngle, float targetAngle, float maxChange) |
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static bool | Between (this Vector2 vec, Vector2 minimum, Vector2 maximum) |
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static Vector2 | Bottom (this Rectangle r) |
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static Vector2 | BottomLeft (this Rectangle r) |
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static Vector2 | BottomRight (this Rectangle r) |
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static Vector2 | Center (this Rectangle r) |
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static Rectangle | CenteredRectangle (Vector2 center, Vector2 size) |
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static T | Clamp< T > (T value, T min, T max) |
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static void | ClampWithinWorld (ref int minX, ref int minY, ref int maxX, ref int maxY, bool lastValuesInclusiveToIteration=false, int fluffX=0, int fluffY=0) |
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static Vector2 | ClosestPointInRect (this Rectangle r, Vector2 point) |
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static Vector2 | ClosestPointOnLine (this Vector2 P, Vector2 A, Vector2 B) |
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static long | CoinsCombineStacks (out bool overFlowing, params long[] coinCounts) |
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static long | CoinsCount (out bool overFlowing, Item[] inv, params int[] ignoreSlots) |
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static int[] | CoinsSplit (long count) |
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static Color | ColorLerp_BlackToWhite (float percent) |
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static string[] | ConvertMonoArgsToDotNet (string[] brokenArgs) |
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static bool | deepCompare (this int[] firstArray, int[] secondArray) |
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static Vector2 | DirectionFrom (this Vector2 Origin, Vector2 Target) |
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static Vector2 | DirectionTo (this Vector2 Origin, Vector2 Target) |
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static float | Distance (this Rectangle r, Vector2 point) |
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static float | Distance (this Vector2 Origin, Vector2 Target) |
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static float | DistanceSQ (this Vector2 Origin, Vector2 Target) |
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static Vector2 | DrawBorderString (SpriteBatch sb, string text, Vector2 pos, Color color, float scale=1f, float anchorx=0f, float anchory=0f, int maxCharactersDisplayed=-1) |
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static Vector2 | DrawBorderStringBig (SpriteBatch spriteBatch, string text, Vector2 pos, Color color, float scale=1f, float anchorx=0f, float anchory=0f, int maxCharactersDisplayed=-1) |
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static void | DrawBorderStringFourWay (SpriteBatch sb, DynamicSpriteFont font, string text, float x, float y, Color textColor, Color borderColor, Vector2 origin, float scale=1f) |
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static void | DrawCursorSingle (SpriteBatch sb, Color color, float rot=float.NaN, float scale=1f, Vector2 manualPosition=default(Vector2), int cursorSlot=0, int specialMode=0) |
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static void | DrawInvBG (SpriteBatch sb, float x, float y, float w, float h, Color c=default(Color)) |
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static void | DrawInvBG (SpriteBatch sb, int x, int y, int w, int h, Color c=default(Color)) |
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static void | DrawInvBG (SpriteBatch sb, Rectangle R, Color c=default(Color)) |
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static void | DrawLaser (SpriteBatch sb, Texture2D tex, Vector2 start, Vector2 end, Vector2 scale, LaserLineFraming framing) |
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static void | DrawLine (SpriteBatch spriteBatch, Point start, Point end, Color color) |
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static void | DrawLine (SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color) |
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static void | DrawLine (SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color colorStart, Color colorEnd, float width) |
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static void | DrawPanel (Texture2D texture, int edgeWidth, int edgeShove, SpriteBatch spriteBatch, Vector2 position, float width, Color color) |
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static void | DrawRect (SpriteBatch spriteBatch, Rectangle rect, Color color) |
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static void | DrawRect (SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color) |
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static void | DrawRect (SpriteBatch spriteBatch, Vector2 topLeft, Vector2 topRight, Vector2 bottomRight, Vector2 bottomLeft, Color color) |
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static void | DrawRectangle (SpriteBatch sb, Vector2 start, Vector2 end, Color colorStart, Color colorEnd, float width) |
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static void | DrawRectForTilesInWorld (SpriteBatch spriteBatch, Point start, Point end, Color color) |
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static void | DrawRectForTilesInWorld (SpriteBatch spriteBatch, Rectangle rect, Color color) |
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static void | DrawSettings2Panel (SpriteBatch spriteBatch, Vector2 position, float width, Color color) |
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static void | DrawSettingsPanel (SpriteBatch spriteBatch, Vector2 position, float width, Color color) |
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static void | DrawSplicedPanel (SpriteBatch sb, Texture2D texture, int x, int y, int w, int h, int leftEnd, int rightEnd, int topEnd, int bottomEnd, Color c) |
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static bool | FloatIntersect (float r1StartX, float r1StartY, float r1Width, float r1Height, float r2StartX, float r2StartY, float r2Width, float r2Height) |
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static Vector2 | Floor (this Vector2 vec) |
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static string | FormatWith (string original, object obj) |
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static Rectangle | Frame (this Asset< Texture2D > tex, int horizontalFrames=1, int verticalFrames=1, int frameX=0, int frameY=0, int sizeOffsetX=0, int sizeOffsetY=0) |
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static Rectangle | Frame (this Texture2D tex, int horizontalFrames=1, int verticalFrames=1, int frameX=0, int frameY=0, int sizeOffsetX=0, int sizeOffsetY=0) |
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static float | GetDayTimeAs24FloatStartingFromMidnight () |
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static Vector2 | GetDayTimeAsDirectionIn24HClock () |
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static Vector2 | GetDayTimeAsDirectionIn24HClock (float timeFrom0To24) |
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static double | GetLerpValue (double from, double to, double t, bool clamped=false) |
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static float | GetLerpValue (float from, float to, float t, bool clamped=false) |
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static List< int > | GetTrueIndexes (params bool[][] arrays) |
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static List< int > | GetTrueIndexes (this bool[] array) |
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static bool | HasNaNs (this Vector2 vec) |
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static int | Height (this Asset< Texture2D > asset) |
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static string | Hex3 (this Color color) |
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static string | Hex4 (this Color color) |
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static bool | IndexInRange< T > (this List< T > t, int index) |
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static bool | IndexInRange< T > (this T[] t, int index) |
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static bool | IsPowerOfTwo (int x) |
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static Vector2 | Left (this Rectangle r) |
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static void | LogAndConsoleErrorMessage (string message) |
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static void | LogAndConsoleInfoMessage (string message) |
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static Version | MajorMinor (this Version v) |
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static Version | MajorMinorBuild (this Version v) |
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static T | Max< T > (params T[] args) |
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static Rectangle | Modified (this Rectangle r, int x, int y, int w, int h) |
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static int | ModulusPositive (this int myInteger, int modulusNumber) |
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static Vector2 | MoveTowards (this Vector2 currentPosition, Vector2 targetPosition, float maxAmountAllowedToMove) |
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static float | MultiLerp (float percent, params float[] floats) |
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static Color | MultiplyRGB (this Color firstColor, Color secondColor) |
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static Color | MultiplyRGBA (this Color firstColor, Color secondColor) |
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static int | Next (this UnifiedRandom random, IntRange range) |
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static T | Next< T > (this UnifiedRandom r, IList< T > list) |
| Returns a random element from the provided list. More...
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static T | Next< T > (this UnifiedRandom r, T[] array) |
| Returns a random element from the provided array. More...
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static bool | NextBool (this UnifiedRandom r) |
| Returns true or false randomly with equal chance. More...
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static bool | NextBool (this UnifiedRandom r, int antecedent, int consequent) |
| Returns true X out of Y times.
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static bool | NextBool (this UnifiedRandom r, int consequent) |
| Returns true 1 out of X times.
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static T | NextEnum< T > (this T src) |
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static float | NextFloat (this UnifiedRandom r) |
| Generates a random value between 0f (inclusive) and 1f (exclusive).
It will not return 1f. More...
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static float | NextFloat (this UnifiedRandom r, float maxValue) |
| Generates a random value between 0f (inclusive) and maxValue (exclusive).
It will not return maxValue . More...
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static float | NextFloat (this UnifiedRandom r, float minValue, float maxValue) |
| Generates a random value between minValue (inclusive) and maxValue (exclusive).
It will not return maxValue . More...
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static float | NextFloat (this UnifiedRandom random, FloatRange range) |
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static float | NextFloatDirection (this UnifiedRandom r) |
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static T | NextFromCollection< T > (this UnifiedRandom random, List< T > objs) |
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static T | NextFromList< T > (this UnifiedRandom random, params T[] objs) |
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static Vector2 | NextVector2Circular (this UnifiedRandom r, float circleHalfWidth, float circleHalfHeight) |
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static Vector2 | NextVector2CircularEdge (this UnifiedRandom r, float circleHalfWidth, float circleHalfHeight) |
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static Vector2 | NextVector2FromRectangle (this UnifiedRandom r, Rectangle rect) |
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static Vector2 | NextVector2Square (this UnifiedRandom r, float min, float max) |
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static Vector2 | NextVector2Unit (this UnifiedRandom r, float startRotation=0f, float rotationRange=(float) Math.PI *2f) |
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static Rectangle | OffsetSize (this Rectangle rect, int xSize, int ySize) |
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static void | OpenFolder (string folderPath) |
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static void | OpenToURL (string url) |
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static Vector2 | OriginFlip (this Rectangle rect, Vector2 origin, SpriteEffects effects) |
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static Dictionary< string, string > | ParseArguements (string[] args) |
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static float | PingPongFrom01To010 (float value) |
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static bool | PlotLine (Point p0, Point p1, TileActionAttempt plot, bool jump=true) |
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static bool | PlotLine (Point16 p0, Point16 p1, TileActionAttempt plot, bool jump=true) |
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static bool | PlotTileArea (int x, int y, TileActionAttempt plot) |
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static bool | PlotTileLine (Vector2 start, Vector2 end, float width, TileActionAttempt plot) |
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static bool | PlotTileTale (Vector2 start, Vector2 end, float width, TileActionAttempt plot) |
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static void | PoofOfSmoke (Vector2 position) |
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static bool | PressingControl (this KeyboardState kb) |
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static bool | PressingShift (this KeyboardState kb) |
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static string | PrettifyPercentDisplay (float percent, string originalFormat) |
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static T | PreviousEnum< T > (this T src) |
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static int | RandomConsecutive (double random, int odds) |
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static float | RandomFloat (ref ulong seed) |
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static int | RandomInt (ref ulong seed, int max) |
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static int | RandomInt (ref ulong seed, int min, int max) |
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static int | RandomNext (ref ulong seed, int bits) |
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static ulong | RandomNextSeed (ulong seed) |
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static Vector2 | RandomVector2 (UnifiedRandom random, float min, float max) |
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static string | ReadEmbeddedResource (string path) |
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static Vector2 | ReadPackedVector2 (this BinaryReader bb) |
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static Color | ReadRGB (this BinaryReader bb) |
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static Vector2 | ReadVector2 (this BinaryReader bb) |
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static BitArray | ReceiveBitArray (int BitArrLength, BinaryReader reader) |
| Receives the result of SendBitArray, and returns the corresponding BitArray
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static bool | RectangleLineCollision (Vector2 rectTopLeft, Vector2 rectBottomRight, Vector2 lineStart, Vector2 lineEnd) |
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static float | Remap (float fromValue, float fromMin, float fromMax, float toMin, float toMax, bool clamped=true) |
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static int | Repeat (int value, int length) |
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static Vector2 | Right (this Rectangle r) |
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static Vector2 | RotatedBy (this Vector2 spinningpoint, double radians, Vector2 center=default(Vector2)) |
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static Vector2 | RotatedByRandom (this Vector2 spinninpoint, double maxRadians) |
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static Vector2 | RotateRandom (this Vector2 spinninpoint, double maxRadians) |
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static Vector2 | rotateTowards (Vector2 currentPosition, Vector2 currentVelocity, Vector2 targetPosition, float maxChange) |
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static Vector2 | Round (Vector2 input) |
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static Vector2 | SafeNormalize (this Vector2 v, Vector2 defaultValue) |
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static T | SelectRandom< T > (UnifiedRandom random, params T[] choices) |
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static void | SendBitArray (BitArray arr, BinaryWriter writer) |
| Bit packs a BitArray in to a Byte Array and then sends the byte array
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static void | ShowFancyErrorMessage (string message, int returnToMenu) |
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static Vector2 | Size (this Asset< Texture2D > tex) |
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static Vector2 | Size (this Rectangle r) |
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static Vector2 | Size (this Texture2D tex) |
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static float | SmoothStep (float min, float max, float x) |
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static void | Swap< T > (ref T t1, ref T t2) |
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static byte[] | ToByteArray (this string str) |
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static int | ToDirectionInt (this bool value) |
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static int | ToInt (this bool value) |
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static Vector2 | Top (this Rectangle r) |
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static Vector2 | TopLeft (this Rectangle r) |
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static Point | ToPoint (this Point16 p) |
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static Point | ToPoint (this Vector2 v) |
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static Point16 | ToPoint16 (this Vector2 v) |
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static Vector2 | TopRight (this Rectangle r) |
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static float | ToRotation (this Vector2 v) |
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static Vector2 | ToRotationVector2 (this float f) |
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static Vector2 | ToScreenPosition (this Vector2 worldPosition) |
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static Point | ToTileCoordinates (this Vector2 vec) |
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static Point16 | ToTileCoordinates16 (this Vector2 vec) |
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static Vector2 | ToVector2 (this Point p) |
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static Vector2 | ToVector2 (this Point16 p) |
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static Vector2 | ToWorldCoordinates (this Point p, float autoAddX=8f, float autoAddY=8f) |
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static Vector2 | ToWorldCoordinates (this Point p, Vector2 autoAddXY) |
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static Vector2 | ToWorldCoordinates (this Point16 p, float autoAddX=8f, float autoAddY=8f) |
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static Vector2 | ToWorldCoordinates (this Point16 p, Vector2 autoAddXY) |
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static Vector2 | ToWorldCoordinates (this Vector2 v, float autoAddX=8f, float autoAddY=8f) |
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static Vector2 | ToWorldCoordinates (this Vector2 v, Vector2 autoAddXY) |
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static void | TrimTextIfNeeded (ref string text, DynamicSpriteFont font, float scale, float maxWidth) |
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static bool | TryCreatingDirectory (string folderPath) |
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static float | Turn01ToCyclic010 (float value) |
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static float | UnclampedSmoothStep (float min, float max, float x) |
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static DateTime | UnixTimeStampToDateTime (long unixTimeStamp) |
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static Vector2 | Vector2FromElipse (Vector2 angleVector, Vector2 elipseSizes) |
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static int | Width (this Asset< Texture2D > asset) |
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static bool | WithinRange (this Vector2 Origin, Vector2 Target, float MaxRange) |
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static string[] | WordwrapString (string text, DynamicSpriteFont font, int maxWidth, int maxLines, out int lineAmount) |
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static List< List< TextSnippet > > | WordwrapStringSmart (string text, Color c, DynamicSpriteFont font, int maxWidth, int maxLines) |
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static float | WrappedLerp (float value1, float value2, float percent) |
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static void | WritePackedVector2 (this BinaryWriter bb, Vector2 v) |
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static void | WriteRGB (this BinaryWriter bb, Color c) |
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static void | WriteVector2 (this BinaryWriter bb, Vector2 v) |
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static Vector2 | XY (this Vector4 vec) |
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static Vector3 | XZW (this Vector4 vec) |
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static Vector3 | YZW (this Vector4 vec) |
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static Vector2 | ZW (this Vector4 vec) |
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