tModLoader v2022.09
A mod to make and play Terraria mods
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Public Member Functions | |
StatModifier (float additive, float multiplicative, float flat=0f, float @base=0f) | |
float | ApplyTo (float baseValue) |
StatModifier | CombineWith (StatModifier m) |
override bool | Equals (object obj) |
override int | GetHashCode () |
StatModifier | Scale (float scale) |
Static Public Member Functions | |
static bool | operator!= (StatModifier m1, StatModifier m2) |
static StatModifier | operator* (float mul, StatModifier m) |
static StatModifier | operator* (StatModifier m, float mul) |
The multiply operator applies a multiplicative effect to the resulting multiplicative modifier. This effect is very rarely used, typical effects use the add operator. More... | |
static StatModifier | operator+ (float add, StatModifier m) |
static StatModifier | operator+ (StatModifier m, float add) |
By using the add operator, the supplied additive modifier is combined with the existing modifiers. For example, adding 0.12f would be equivalent to a typical 12% damage boost. For 99% of effects used in the game, this approach is used. More... | |
static StatModifier | operator- (StatModifier m, float sub) |
By using the subtract operator, the supplied subtractive modifier is combined with the existing modifiers. For example, subtracting 0.12f would be equivalent to a typical 12% damage decrease. For 99% of effects used in the game, this approach is used. More... | |
static StatModifier | operator/ (StatModifier m, float div) |
static bool | operator== (StatModifier m1, StatModifier m2) |
Static Public Attributes | |
static readonly StatModifier | Default = new StatModifier(1f, 1f, 0f, 0f) |
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The multiply operator applies a multiplicative effect to the resulting multiplicative modifier. This effect is very rarely used, typical effects use the add operator.
m | |
mul | The factor by which the multiplicative modifier is scaled |
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By using the add operator, the supplied additive modifier is combined with the existing modifiers. For example, adding 0.12f would be equivalent to a typical 12% damage boost. For 99% of effects used in the game, this approach is used.
m | |
add | The additive modifier to add, where 0.01f is equivalent to 1% |
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By using the subtract operator, the supplied subtractive modifier is combined with the existing modifiers. For example, subtracting 0.12f would be equivalent to a typical 12% damage decrease. For 99% of effects used in the game, this approach is used.
m | |
sub | The additive modifier to subtract, where 0.01f is equivalent to 1% |