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| WorldSections (int numSectionsX, int numSectionsY) |
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void | ClearMapDraw () |
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bool | GetNextMapDraw (Vector2 playerPos, out int x, out int y) |
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bool | MapSectionDrawn (int x, int y) |
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bool | SectionFramed (int x, int y) |
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bool | SectionLoaded (int x, int y) |
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bool | SectionNeedsRefresh (int x, int y) |
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void | SetAllFramedSectionsAsNeedingRefresh () |
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void | SetAllSectionsLoaded () |
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void | SetSectionAsRefreshed (int x, int y) |
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void | SetSectionFramed (int x, int y) |
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void | SetSectionLoaded (int x, int y) |
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void | SetTilesLoaded (int startX, int startY, int endXInclusive, int endYInclusive) |
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bool | TileLoaded (int tileX, int tileY) |
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bool | TilesLoaded (int startX, int startY, int endXInclusive, int endYInclusive) |
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