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tModLoader v2024.07
A mod to make and play Terraria mods
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Inherits VanillaExtraJump.
Public Member Functions | |
override float | GetDurationMultiplier (Player player) |
Vanilla's jumps use the following values: More... | |
override void | OnStarted (Player player, ref bool playSound) |
This hook runs when the player uses this jump via pressing the jump key Effects that should appear when the jump starts can be spawned here. For example, the Cloud in a Bottle's initial puff of smoke is spawned here. To make the jump re-usable, set ExtraJumpState.Available to true More... | |
override void | ShowVisuals (Player player) |
Spawn effects that should appear while the player is performing this jump here. Only runs while the jump is ExtraJumpState.Active For example, the Sandstorm in a Bottle's dusts are spawned here. More... | |
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sealed override Position | GetDefaultPosition () |
Returns this extra jump's default position in regard to the vanilla extra jumps. Make use of e.g. Before/After, and provide an extra jump. More... | |
sealed override IEnumerable< Position > | GetModdedConstraints () |
Modded jumps are placed between vanilla jumps via GetDefaultPosition and, by default, are sorted in load order. This hook allows you to sort this jump before/after other modded jumps that were placed between the same two vanilla jumps. Example: More... | |
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virtual bool | CanShowVisuals (Player player) |
Return false to prevent ShowVisuals(Player) from executing.By default, this hook returns whether the player is moving upwards with respect to Player.gravDir More... | |
virtual bool | CanStart (Player player) |
An extra condition for whether this extra jump can be started. Used by vanilla for flippers (Entity.wet). Returns true by default. More... | |
abstract Position | GetDefaultPosition () |
Returns this extra jump's default position in regard to the vanilla extra jumps. Make use of e.g. Before/After, and provide an extra jump. More... | |
abstract float | GetDurationMultiplier (Player player) |
Vanilla's jumps use the following values: More... | |
virtual IEnumerable< Position > | GetModdedConstraints () |
Modded jumps are placed between vanilla jumps via GetDefaultPosition and, by default, are sorted in load order. This hook allows you to sort this jump before/after other modded jumps that were placed between the same two vanilla jumps. Example: More... | |
virtual void | OnEnded (Player player) |
This hook runs before ExtraJumpState.Active is set from true to false Jumps end when their duration expires or when ExtraJumpState.Enabled is no longer true. Jumps may end early via Player.StopExtraJumpInProgress, called when a grappling hook is thrown, the player grabs onto a rope, or when the player is frozen, turned to stone or webbed. More... | |
virtual void | OnRefreshed (Player player) |
This hook runs before ExtraJumpState.Available is set to true in Player.RefreshDoubleJumpsThis occurs at the start of the grounded jump and while the player is grounded, or when jumping off a grappling hook/rope. More... | |
virtual void | OnStarted (Player player, ref bool playSound) |
This hook runs when the player uses this jump via pressing the jump key Effects that should appear when the jump starts can be spawned here. For example, the Cloud in a Bottle's initial puff of smoke is spawned here. To make the jump re-usable, set ExtraJumpState.Available to true More... | |
sealed override void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | ShowVisuals (Player player) |
Spawn effects that should appear while the player is performing this jump here. Only runs while the jump is ExtraJumpState.Active For example, the Sandstorm in a Bottle's dusts are spawned here. More... | |
override string | ToString () |
virtual void | UpdateHorizontalSpeeds (Player player) |
Modify the player's horizontal movement while performing this jump here. Only runs while the jump is ExtraJumpState.Active Vanilla's jumps use the following values: More... | |
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virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More... | |
abstract void | Load (Mod mod) |
Called when loading the type. More... | |
abstract void | Unload () |
Called during unloading when needed. More... | |
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virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
Additional Inherited Members | |
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sealed override void | Register () |
If you make a new ModType, seal this override. More... | |
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abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
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abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
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static readonly Position | AfterBottleJumps = new After(CloudInABottle) |
static readonly Position | BeforeBottleJumps = new Before(SandstormInABottle) |
static readonly Position | BeforeMountJumps = new Before(BasiliskMount) |
static readonly Position | MountJumpPosition = new After(BasiliskMount) |
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static ExtraJump | BasiliskMount = new BasiliskMountJump() [get] |
static ExtraJump | BlizzardInABottle = new BlizzardInABottleJump() [get] |
static ExtraJump | CloudInABottle = new CloudInABottleJump() [get] |
static ExtraJump | FartInAJar = new FartInAJarJump() [get] |
static ExtraJump | Flipper = new FlipperJump() [get] |
static ExtraJump | GoatMount = new GoatMountJump() [get] |
static ExtraJump | SandstormInABottle = new SandstormInABottleJump() [get] |
static ExtraJump | SantankMount = new SantankMountJump() [get] |
static ExtraJump | TsunamiInABottle = new TsunamiInABottleJump() [get] |
int | Type [get, set] |
The internal ID of this ExtraJump. | |
static ExtraJump | UnicornMount = new UnicornMountJump() [get] |
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virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
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string | FullName [get] |
=> $"{Mod.Name}/{Name}" More... | |
Mod | Mod [get] |
The mod this belongs to. More... | |
string | Name [get] |
The internal name of this instance. More... | |
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virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
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virtual |
Vanilla's jumps use the following values:
Basilisk mount: 0.75
Blizzard in a Bottle: 1.5
Cloud in a Bottle: 0.75
Fart in a Jar: 2
Goat mount: 2
Sandstorm in a Bottle: 3
Santank mount: 2
Tsunami in a Bottle: 1.25
Unicorn mount: 2
player | The player performing the jump |
Implements ExtraJump.
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virtual |
This hook runs when the player uses this jump via pressing the jump key
Effects that should appear when the jump starts can be spawned here.
For example, the Cloud in a Bottle's initial puff of smoke is spawned here.
To make the jump re-usable, set ExtraJumpState.Available to true
player | The player performing the jump |
playSound | Whether the poof sound should play. Set this parameter to false if you want to play a different sound. |
Reimplemented from ExtraJump.
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virtual |
Spawn effects that should appear while the player is performing this jump here.
Only runs while the jump is ExtraJumpState.Active
For example, the Sandstorm in a Bottle's dusts are spawned here.
player | The player performing the jump |
Reimplemented from ExtraJump.