tModLoader v2024.08
A mod to make and play Terraria mods
DrawableTooltipLine Class Reference

This class serves as a way to store information about a line that will be drawn of tooltip for an item. You will create and manipulate objects of this class if you use the draw hooks for tooltips in ModItem and GlobalItem. For examples, see ExampleSword More...

Inherits TooltipLine.

Public Member Functions

 DrawableTooltipLine (TooltipLine parent, int index, int x, int y, Color color)
 Creates a new DrawableTooltipLine object More...
 
- Public Member Functions inherited from TooltipLine
 TooltipLine (Mod mod, string name, string text)
 Creates a tooltip line object with the given mod, identifier name, and text. More...
 
void Hide ()
 

Public Attributes

Vector2 BaseScale = Vector2.One
 The baseScale of this tooltip. When drawing the One Drop logo the scale is calculated by (baseScale.X + baseScale.Y) / 2
 
DynamicSpriteFont Font = FontAssets.MouseText.Value
 The font this tooltip would be drawn with
 
readonly int Index
 The index of the tooltip in the array
 
new readonly bool IsModifier
 Whether or not this tooltip gives prefix information. This will make it so that the tooltip is colored either green or red.
 
new readonly bool IsModifierBad
 If isModifier is true, this determines whether the tooltip is colored green or red.
 
float MaxWidth = -1
 
new readonly bool OneDropLogo
 Whether the tooltip is a One Drop logo or not. If it is, the tooltip text will be empty.
 
Vector2 Origin = Vector2.Zero
 The origin of this tooltip
 
float Rotation
 The rotation this tooltip would be drawn in
 
float Spread = 2
 
new readonly string Text
 The text of this tooltip.
 
int X
 The X position where the tooltip would be drawn.
 
int Y
 The Y position where the tooltip would be drawn.
 
- Public Attributes inherited from TooltipLine
bool IsModifier
 Whether or not this tooltip gives prefix information. This will make it so that the tooltip is colored either green or red.
 
bool IsModifierBad
 If isModifier is true, this determines whether the tooltip is colored green or red.
 
readonly string Mod
 The name of the mod adding this tooltip line. This will be "Terraria" for all vanilla tooltip lines.
 
readonly string Name
 The name of the tooltip, used to help you identify its function.
 
Color? OverrideColor
 This completely overrides the color the tooltip is drawn in. If it is set to null (the default value) then the tooltip's color will not be overridden.
 
string Text
 The actual text that this tooltip displays.
 

Properties

Color Color [get, set]
 The color the tooltip would be drawn in
 
int OriginalX [get, set]
 The X position where the tooltip would be drawn that is not adjusted by mods.
 
int OriginalY [get, set]
 The Y position where the tooltip would be drawn that is not adjusted by mods.
 
new? Color OverrideColor [get, set]
 If the tooltip line's color was overridden this will hold that color, it will be null otherwise
 
- Properties inherited from TooltipLine
string FullName [get]
 => $"{Mod}/{Name}"
 
bool Visible = true [get]
 

Detailed Description

This class serves as a way to store information about a line that will be drawn of tooltip for an item. You will create and manipulate objects of this class if you use the draw hooks for tooltips in ModItem and GlobalItem. For examples, see ExampleSword

Constructor & Destructor Documentation

◆ DrawableTooltipLine()

DrawableTooltipLine.DrawableTooltipLine ( TooltipLine  parent,
int  index,
int  x,
int  y,
Color  color 
)

Creates a new DrawableTooltipLine object

Parameters
parentThe TooltipLine to make this DrawableTooltipLine from
indexThe index of the line in the array
xThe X position where the tooltip would be drawn.
yThe Y position where the tooltip would be drawn.
colorThe color the tooltip would be drawn in