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tModLoader v2024.07
A mod to make and play Terraria mods
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Combination of IEntitySource_OnHurt and IEntitySource_WithStatsFromItem
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Inherits EntitySource_ItemUse, and IEntitySource_OnHurt.
Public Member Functions | |
EntitySource_ItemUse_OnHurt (Player player, Item item, Entity? attacker, string? context=null) | |
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EntitySource_ItemUse (Player player, Item item, string? context=null) | |
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EntitySource_Parent (Entity entity, string? context=null) | |
Properties | |
Entity? | Attacker [get] |
The attacking entity. Note that this may be a Projectile (possibly owned by a player), a Player or even a NPC More... | |
Entity | Victim [get] |
The entity being attacked. Normally a Player, but could be an NPC if a mod decides to use this source in such a way More... | |
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Item | Item [get] |
The item being used More... | |
Player | Player [get] |
The Player using the Item. Equal to EntitySource_Parent.Entity More... | |
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string? | Context [get] |
Additional context identifier, particularly useful for set bonuses or accessory affects. See ItemSourceID and ProjectileSourceID for vanilla uses More... | |
Entity | Entity [get] |
The entity which is the source of the effect or action. In many cases, it makes sense to consider buffs or effects applied to the parent entity, and make changes to the spawned entity. | |
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string? | Context [get] |
Additional context identifier, particularly useful for set bonuses or accessory affects. See ItemSourceID and ProjectileSourceID for vanilla uses More... | |
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Item | Item [get] |
The item being used More... | |
Player | Player [get] |
The Player using the Item. Equal to EntitySource_Parent.Entity More... | |
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Entity? | Attacker [get] |
The attacking entity. Note that this may be a Projectile (possibly owned by a player), a Player or even a NPC More... | |
Entity | Victim [get] |
The entity being attacked. Normally a Player, but could be an NPC if a mod decides to use this source in such a way More... | |
Combination of IEntitySource_OnHurt and IEntitySource_WithStatsFromItem
Used for on-hurt accessories in vanilla (Star Cloak, Brain of Confusion etc).
Modders should be aware that it is not necessary to use this instead of EntitySource_OnHurt
The combination with IEntitySource_WithStatsFromItem will only have an effect if the item has damage/crit/armor pen stats which vanilla accessories do not
Some mods may wish to transfer other accessory bonuses from the item to spawned projectiles.
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The attacking entity. Note that this may be a Projectile (possibly owned by a player), a Player or even a NPC
Implements IEntitySource_OnHurt.
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get |
The entity being attacked. Normally a Player, but could be an NPC if a mod decides to use this source in such a way
Implements IEntitySource_OnHurt.