tModLoader v2024.08
A mod to make and play Terraria mods
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Use the interface, IEntitySource_OnHit instead when checking entity sources in OnSpawn
More...
Inherits EntitySource_Parent, and IEntitySource_OnHit.
Public Member Functions | |
EntitySource_OnHit (Entity attacker, Entity victim, string? context=null) | |
Public Member Functions inherited from EntitySource_Parent | |
EntitySource_Parent (Entity entity, string? context=null) | |
Properties | |
Entity | Attacker [get] |
The attacking entity. Note that this may be a Projectile (possibly owned by a player), a Player or even a NPC More... | |
Entity | Victim [get] |
The entity being attacked. Normally an NPC, but could be an Player if a mod decides to use this source in such a way More... | |
Properties inherited from EntitySource_Parent | |
string? | Context [get] |
Additional context identifier, particularly useful for set bonuses or accessory affects. See ItemSourceID and ProjectileSourceID for vanilla uses More... | |
Entity | Entity [get] |
The entity which is the source of the effect or action. In many cases, it makes sense to consider buffs or effects applied to the parent entity, and make changes to the spawned entity. | |
Properties inherited from IEntitySource | |
string? | Context [get] |
Additional context identifier, particularly useful for set bonuses or accessory affects. See ItemSourceID and ProjectileSourceID for vanilla uses More... | |
Properties inherited from IEntitySource_OnHit | |
Entity | Attacker [get] |
The attacking entity. Note that this may be a Projectile (possibly owned by a player), a Player or even a NPC More... | |
Entity | Victim [get] |
The entity being attacked. Normally an NPC, but could be an Player if a mod decides to use this source in such a way More... | |
Use the interface, IEntitySource_OnHit instead when checking entity sources in OnSpawn
Recommend setting IEntitySource.Context to indicate the effect. Many vanilla set bonuses or accessories use this source.
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get |
The attacking entity. Note that this may be a Projectile (possibly owned by a player), a Player or even a NPC
Implements IEntitySource_OnHit.
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get |
The entity being attacked. Normally an NPC, but could be an Player if a mod decides to use this source in such a way
Implements IEntitySource_OnHit.