![]() |
tModLoader v2023.10
A mod to make and play Terraria mods
|
Inherits WireVisibilityBuilderToggle.
Additional Inherited Members | |
![]() | |
override bool | Active () |
This dictates whether or not this builder toggle should be active (displayed).This is usually determined by player-specific values, typically set in ModItem.UpdateInventory. More... | |
override Color | DisplayColorTexture () |
This is the overlay color that is drawn on top of the texture. More... | |
override string | DisplayValue () |
This is the value that will show up when hovering on the toggle icon. You can specify different values per each available CurrentState More... | |
override Color | DisplayColorTexture () |
This is the overlay color that is drawn on top of the texture. More... | |
override string | DisplayValue () |
This is the value that will show up when hovering on the toggle icon. You can specify different values per each available CurrentState More... | |
![]() | |
virtual bool | Active () |
This dictates whether or not this builder toggle should be active (displayed).This is usually determined by player-specific values, typically set in ModItem.UpdateInventory. More... | |
virtual Color | DisplayColorTexture () |
This is the overlay color that is drawn on top of the texture. More... | |
abstract string | DisplayValue () |
This is the value that will show up when hovering on the toggle icon. You can specify different values per each available CurrentState More... | |
sealed override void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
![]() | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More... | |
abstract void | Load (Mod mod) |
Called when loading the type. More... | |
abstract void | Unload () |
Called during unloading when needed. More... | |
![]() | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
string | PrettyPrintName () |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
![]() | |
override void | Register () |
If you make a new ModType, seal this override. More... | |
![]() | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
![]() | |
abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
![]() | |
override int | NumberOfStates [get] |
![]() | |
override int | NumberOfStates [get] |
override string | Texture [get] |
![]() | |
static BuilderToggle | ActuatorsVisibility = new ActuatorsVisibilityBuilderToggle() [get] |
static BuilderToggle | AutoActuate = new AutoActuateBuilderToggle() [get] |
static BuilderToggle | AutoPaint = new AutoPaintBuilderToggle() [get] |
static BuilderToggle | BlockSwap = new BlockSwapBuilderToggle() [get] |
static BuilderToggle | BlueWireVisibility = new BlueWireVisibilityBuilderToggle() [get] |
int | CurrentState [get] |
This is the current state of this builder toggle. Every time the toggle is clicked, it will change.The default state is 0. The state will be saved and loaded for the player to be consistent. | |
static BuilderToggle | GreenWireVisibility = new GreenWireVisibilityBuilderToggle() [get] |
static BuilderToggle | HideAllWires = new HideAllWiresBuilderToggle() [get] |
virtual string | HoverTexture [get] |
The outline texture drawn when the icon is hovered. By default a circular outline texture is used. Override this method and return Texture + "_Hover" or any other texture path to specify a custom outline texture for use with icons that are not circular. | |
virtual string | LocalizationCategory [get] |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More... | |
virtual int | NumberOfStates = 2 [get, set] |
This is the number of different functionalities your builder toggle will have. For a toggle that has an On and Off state, you'd need 2 states! More... | |
static BuilderToggle | RedWireVisibility = new RedWireVisibilityBuilderToggle() [get] |
static BuilderToggle | RulerGrid = new RulerGridBuilderToggle() [get] |
static BuilderToggle | RulerLine = new RulerLineBuilderToggle() [get] |
static BuilderToggle | TorchBiome = new TorchBiomeBuilderToggle() [get] |
int | Type [get, set] |
This is the internal ID of this builder toggle.Also serves as the index for Player.builderAccStatus. | |
static string | VanillaHoverTexture [get] |
The path to the texture vanilla info displays use when hovering over an info display. | |
static BuilderToggle | YellowWireVisibility = new YellowWireVisibilityBuilderToggle() [get] |
![]() | |
virtual string | Texture [get] |
The file name of this type's texture file in the mod loader's file space. | |
![]() | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
![]() | |
string | FullName [get] |
=> $"{Mod.Name}/{Name}" More... | |
Mod | Mod [get] |
The mod this belongs to. More... | |
string | Name [get] |
The internal name of this instance. More... | |
![]() | |
virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
![]() | |
abstract string | LocalizationCategory [get] |
The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom ModType classes can utilize this. More... | |