tModLoader v2024.08
A mod to make and play Terraria mods
ModMenu Class Reference

A class that is used to customize aesthetic features of the main menu, such as the logo, background and music. More...

Inherits ModType< TEntity, TModType >.

Inherited by MenuJourneysEnd, MenuOldVanilla, and MenutML.

Public Member Functions

virtual void OnDeselected ()
 Called when this ModMenu is deselected.
 
virtual void OnSelected ()
 Called when this ModMenu is selected. Set the state of the UserInterface to a given UIState to make that UIState appear on the main menu.
 
virtual void PostDrawLogo (SpriteBatch spriteBatch, Vector2 logoDrawCenter, float logoRotation, float logoScale, Color drawColor)
 Called just after the logo is drawn, and gives the values of some of the parameters of the logo draw code.
 
virtual bool PreDrawLogo (SpriteBatch spriteBatch, ref Vector2 logoDrawCenter, ref float logoRotation, ref float logoScale, ref Color drawColor)
 Called just before the logo is drawn, and allows you to modify some of the parameters of the logo draw code.
 
sealed override void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
virtual void Update (bool isOnTitleScreen)
 Called when this ModMenu's logic is updated.
 
- Public Member Functions inherited from ModType< TEntity, TModType >
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity More...
 
string PrettyPrintName ()
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed. More...
 
virtual void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
virtual void Unload ()
 Allows you to safely unload things you added in Load. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More...
 
abstract void Load (Mod mod)
 Called when loading the type. More...
 
abstract void Unload ()
 Called during unloading when needed. More...
 
- Public Member Functions inherited from ModType< TEntity >
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned. More...
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More...
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More...
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity More...
 
string PrettyPrintName ()
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed. More...
 
virtual void SetupContent ()
 If you make a new ModType, seal this override, and call SetStaticDefaults in it. More...
 
virtual void Unload ()
 Allows you to safely unload things you added in Load. More...
 

Protected Member Functions

sealed override void Register ()
 If you make a new ModType, seal this override. More...
 
- Protected Member Functions inherited from ModType< TEntity, TModType >
abstract TEntity CreateTemplateEntity ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
abstract void Register ()
 If you make a new ModType, seal this override. More...
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties More...
 
- Protected Member Functions inherited from ModType< TEntity >
abstract TEntity CreateTemplateEntity ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types More...
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types
 
abstract void Register ()
 If you make a new ModType, seal this override. More...
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties More...
 

Properties

virtual string DisplayName [get]
 Controls the name that shows up at the base of the screen when this ModMenu is active. If not overridden, it will use this mod's display name.
 
virtual bool IsAvailable [get]
 Controls whether this ModMenu will be available to switch to. Useful if you want this menu to only be available at specific times.
 
bool IsNew [get, set]
 
bool IsSelected [get]
 
virtual Asset< Texture2DLogo [get]
 The logo texture shown when this ModMenu is active. If not overridden, it will use the tModLoader logo.
 
virtual ModSurfaceBackgroundStyle MenuBackgroundStyle [get]
 The background style that will be used when this ModMenu is active. If not overridden, it will use the vanilla background.
 
virtual Asset< Texture2DMoonTexture [get]
 The moon texture shown when this ModMenu is active. If not overridden, it will use the vanilla moon.
 
virtual int Music [get]
 The music that will be played while this ModMenu is active. If not overridden, it will use the vanilla music.
 
virtual Asset< Texture2DSunTexture [get]
 The sun texture shown when this ModMenu is active. If not overridden, it will use the vanilla sun.
 
UserInterface UserInterface = new UserInterface() [get]
 
- Properties inherited from ModType< TEntity, TModType >
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
 
TEntity Entity [get, set]
 
string FullName [get]
 The internal name of this, including the mod it is from. More...
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
 
Mod Mod [get, set]
 The mod this belongs to. More...
 
virtual string Name [get]
 The internal name of this. More...
 
- Properties inherited from IModType
string FullName [get]
 => $"{Mod.Name}/{Name}" More...
 
Mod Mod [get]
 The mod this belongs to. More...
 
string Name [get]
 The internal name of this instance. More...
 
- Properties inherited from ModType< TEntity >
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor).
 
TEntity Entity [get, set]
 
string FullName [get]
 The internal name of this, including the mod it is from. More...
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]
 
Mod Mod [get, set]
 The mod this belongs to. More...
 
virtual string Name [get]
 The internal name of this. More...
 

Detailed Description

A class that is used to customize aesthetic features of the main menu, such as the logo, background and music.

Member Function Documentation

◆ Register()

sealed override void ModMenu.Register ( )
protectedvirtual

If you make a new ModType, seal this override.

Implements ModType< TEntity >.

◆ SetupContent()

sealed override void ModMenu.SetupContent ( )
virtual

If you make a new ModType, seal this override, and call SetStaticDefaults in it.

Reimplemented from ModType< TEntity >.