![]() |
tModLoader v2024.07
A mod to make and play Terraria mods
|
Inherits ArmorShaderData.
Public Member Functions | |
ReflectiveArmorShaderData (Ref< Effect > shader, string passName) | |
override void | Apply (Entity entity, DrawData? drawData) |
![]() | |
ArmorShaderData (Asset< Effect > shader, string passName) | |
ArmorShaderData (Ref< Effect > shader, string passName) | |
virtual void | Apply (Entity entity, DrawData? drawData=null) |
virtual ArmorShaderData | GetSecondaryShader (Entity entity) |
ArmorShaderData | UseColor (Color color) |
ArmorShaderData | UseColor (float r, float g, float b) |
ArmorShaderData | UseColor (Vector3 color) |
ArmorShaderData | UseImage (Asset< Texture2D > asset) |
ArmorShaderData | UseImage (string path) |
ArmorShaderData | UseOpacity (float alpha) |
ArmorShaderData | UseSaturation (float saturation) |
ArmorShaderData | UseSecondaryColor (Color color) |
ArmorShaderData | UseSecondaryColor (float r, float g, float b) |
ArmorShaderData | UseSecondaryColor (Vector3 color) |
ArmorShaderData | UseTargetPosition (Vector2 position) |
![]() | |
ShaderData (Asset< Effect > shader, string passName) | |
ShaderData (Ref< Effect > shader, string passName) | |
virtual void | Apply () |
void | SwapProgram (string passName) |
Additional Inherited Members | |
![]() | |
Effect | Shader [get] |
Reimplemented from ArmorShaderData.