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tModLoader v2024.07
A mod to make and play Terraria mods
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Inherits ShaderData.
Inherited by BlizzardShaderData, BloodMoonScreenShaderData, MoonLordScreenShaderData, SandstormShaderData, SepiaScreenShaderData, and WaterShaderData.
Public Member Functions | |
ScreenShaderData (Asset< Effect > shader, string passName) | |
ScreenShaderData (Ref< Effect > shader, string passName) | |
ScreenShaderData (string passName) | |
override void | Apply () |
virtual ScreenShaderData | GetSecondaryShader (Player player) |
virtual void | Update (GameTime gameTime) |
ScreenShaderData | UseColor (Color color) |
ScreenShaderData | UseColor (float r, float g, float b) |
ScreenShaderData | UseColor (Vector3 color) |
ScreenShaderData | UseDirection (Vector2 direction) |
ScreenShaderData | UseGlobalOpacity (float opacity) |
ScreenShaderData | UseImage (Asset< Texture2D > image, int index=0, SamplerState samplerState=null) |
ScreenShaderData | UseImage (string path, int index=0, SamplerState samplerState=null) |
ScreenShaderData | UseImage (Texture2D image, int index=0, SamplerState samplerState=null) |
ScreenShaderData | UseImageOffset (Vector2 offset) |
ScreenShaderData | UseImageScale (Vector2 scale, int index=0) |
ScreenShaderData | UseIntensity (float intensity) |
ScreenShaderData | UseOpacity (float opacity) |
ScreenShaderData | UseProgress (float progress) |
ScreenShaderData | UseSecondaryColor (Color color) |
ScreenShaderData | UseSecondaryColor (float r, float g, float b) |
ScreenShaderData | UseSecondaryColor (Vector3 color) |
ScreenShaderData | UseTargetPosition (Vector2 position) |
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ShaderData (Asset< Effect > shader, string passName) | |
ShaderData (Ref< Effect > shader, string passName) | |
virtual void | Apply () |
void | SwapProgram (string passName) |
Properties | |
float | CombinedOpacity [get] |
float | Intensity [get] |
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Effect | Shader [get] |
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virtual |
Reimplemented from ShaderData.