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tModLoader v2024.07
A mod to make and play Terraria mods
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Inherits TileEntity, and IPylonTileEntity.
Public Member Functions | |
override TileEntity | GenerateInstance () |
override bool | IsTileValidForEntity (int x, int y) |
override void | NetPlaceEntityAttempt (int x, int y) |
override void | RegisterTileEntityID (int assignedID) |
override string | ToString () |
bool | TryGetPylonType (out TeleportPylonType pylonType) |
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virtual TileEntity | GenerateInstance () |
virtual string | GetItemGamepadInstructions (int slot=0) |
virtual bool | IsTileValidForEntity (int x, int y) |
virtual void | LoadData (TagCompound tag) |
Allows you to load custom data that you have saved for this tile entity. Try to write defensive loading code that won't crash if something's missing. More... | |
virtual void | NetPlaceEntityAttempt (int x, int y) |
virtual void | NetReceive (BinaryReader reader) |
Receives custom data sent in the NetSend hook. Called while receiving tile data (!lightReceive) and when MessageID.TileEntitySharing is received (lightReceive). Only called on the client. More... | |
virtual void | NetSend (BinaryWriter writer) |
Allows you to send custom data for this tile entity between client and server, which will be handled in NetReceive. Called while sending tile data (!lightSend) and when MessageID.TileEntitySharing is sent (lightSend). Only called on the server. More... | |
virtual void | OnInventoryDraw (Player player, SpriteBatch spriteBatch) |
virtual void | OnPlayerUpdate (Player player) |
virtual bool | OverrideItemSlotHover (Item[] inv, int context=0, int slot=0) |
virtual bool | OverrideItemSlotLeftClick (Item[] inv, int context=0, int slot=0) |
virtual void | ReadExtraData (BinaryReader reader, bool networkSend) |
virtual void | RegisterTileEntityID (int assignedID) |
virtual void | SaveData (TagCompound tag) |
Allows you to save custom data for this tile entity. NOTE: The provided tag is always empty by default, and is provided as an argument only for the sake of convenience and optimization. NOTE: Try to only save data that isn't default values. More... | |
virtual bool | TryGetItemGamepadOverrideInstructions (Item[] inv, int context, int slot, out string instruction) |
virtual void | Update () |
virtual void | WriteExtraData (BinaryWriter writer, bool networkSend) |
Static Public Member Functions | |
static int | Find (int x, int y) |
static void | Framing_CheckTile (int callX, int callY) |
static int | GetPylonItemTypeFromTileStyle (int style) |
static int | GetPylonStyleFromTile (Tile tile) |
static void | Kill (int x, int y) |
static int | Place (int x, int y) |
static int | PlacementPreviewHook_AfterPlacement (int x, int y, int type=597, int style=0, int direction=1, int alternate=0) |
static int | PlacementPreviewHook_CheckIfCanPlace (int x, int y, int type=597, int style=0, int direction=1, int alternate=0) |
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static int | AssignNewID () |
static void | BasicOpenCloseInteraction (Player player, int x, int y, int id) |
static void | Clear () |
static void | InitializeAll () |
static bool | IsOccupied (int id, out int interactingPlayer) |
static void | PlaceEntityNet (int x, int y, int type) |
static TileEntity | Read (BinaryReader reader, bool networkSend=false, bool lightSend=false) |
static void | SetInteractionAnchor (Player player, int x, int y, int id) |
static void | UpdateEnd () |
static void | UpdateStart () |
static void | Write (BinaryWriter writer, TileEntity ent, bool networkSend=false, bool lightSend=false) |
Additional Inherited Members | |
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int | ID |
A unique ID for each TileEntity instance in the world. | |
Point16 | Position |
The tile coordinate location of this TileEntity. Will typically be the top left corner of the corresponding multitile, but not necessarily. | |
byte | type |
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static Dictionary< int, TileEntity > | ByID = new Dictionary<int, TileEntity>() |
Maps ID to TileEntity instances. | |
static Dictionary< Point16, TileEntity > | ByPosition = new Dictionary<Point16, TileEntity>() |
Maps tile coordinate locations to the TileEntity at that location. | |
static object | EntityCreationLock = new object() |
static TileEntitiesManager | manager |
const int | MaxEntitiesPerChunk = 1000 |
static int | TileEntitiesNextID |
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static Action | _UpdateEnd |
static Action | _UpdateStart |
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virtual |
Reimplemented from TileEntity.
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virtual |
Reimplemented from TileEntity.
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virtual |
Reimplemented from TileEntity.
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virtual |
Reimplemented from TileEntity.