AI(Projectile projectile) | Terraria.ModLoader.GlobalProjectile | virtual |
AppliesToEntity(TEntity entity, bool lateInstantiation) | Terraria.ModLoader.GlobalType< Projectile, GlobalProjectile > | virtual |
CanCutTiles(Projectile projectile) | Terraria.ModLoader.GlobalProjectile | virtual |
CanDamage(Projectile projectile) | Terraria.ModLoader.GlobalProjectile | virtual |
CanHitNPC(Projectile projectile, NPC target) | Terraria.ModLoader.GlobalProjectile | virtual |
CanHitPlayer(Projectile projectile, Player target) | Terraria.ModLoader.GlobalProjectile | virtual |
CanHitPvp(Projectile projectile, Player target) | Terraria.ModLoader.GlobalProjectile | virtual |
CanUseGrapple(int type, Player player) | Terraria.ModLoader.GlobalProjectile | virtual |
Clone(TEntity from, TEntity to) | Terraria.ModLoader.GlobalType< Projectile, GlobalProjectile > | virtual |
Terraria::ModLoader::ModType.Clone(TEntity newEntity) | Terraria.ModLoader.ModType< TEntity, TModType > | virtual |
CloneNewInstances | Terraria.ModLoader.GlobalType< Projectile, GlobalProjectile > | protected |
Colliding(Projectile projectile, Rectangle projHitbox, Rectangle targetHitbox) | Terraria.ModLoader.GlobalProjectile | virtual |
CreateTemplateEntity() (defined in Terraria.ModLoader.ModType< TEntity, TModType >) | Terraria.ModLoader.ModType< TEntity, TModType > | protectedpure virtual |
CutTiles(Projectile projectile) | Terraria.ModLoader.GlobalProjectile | virtual |
DrawBehind(Projectile projectile, int index, List< int > behindNPCsAndTiles, List< int > behindNPCs, List< int > behindProjectiles, List< int > overPlayers, List< int > overWiresUI) | Terraria.ModLoader.GlobalProjectile | virtual |
Entity (defined in Terraria.ModLoader.ModType< TEntity, TModType >) | Terraria.ModLoader.ModType< TEntity, TModType > | |
FullName | Terraria.ModLoader.ModType< TEntity, TModType > | |
GetAlpha(Projectile projectile, Color lightColor) | Terraria.ModLoader.GlobalProjectile | virtual |
GrapplePullSpeed(Projectile projectile, Player player, ref float speed) | Terraria.ModLoader.GlobalProjectile | virtual |
GrappleRetreatSpeed(Projectile projectile, Player player, ref float speed) | Terraria.ModLoader.GlobalProjectile | virtual |
GrappleTargetPoint(Projectile projectile, Player player, ref float grappleX, ref float grappleY) | Terraria.ModLoader.GlobalProjectile | virtual |
InitTemplateInstance() | Terraria.ModLoader.ModType< TEntity, TModType > | protectedvirtual |
InitTemplateInstance() | Terraria.ModLoader.ModType< TEntity, TModType > | protectedvirtual |
Instance(Projectile projectile) (defined in Terraria.ModLoader.GlobalProjectile) | Terraria.ModLoader.GlobalProjectile | |
InstancePerEntity | Terraria.ModLoader.GlobalType< Projectile, GlobalProjectile > | |
IsCloneable | Terraria.ModLoader.GlobalType< Projectile, GlobalProjectile > | |
IsLoadingEnabled(Mod mod) | Terraria.ModLoader.ModType< TEntity, TModType > | virtual |
Kill(Projectile projectile, int timeLeft) | Terraria.ModLoader.GlobalProjectile | virtual |
Load() | Terraria.ModLoader.ModType< TEntity, TModType > | virtual |
MinionContactDamage(Projectile projectile) | Terraria.ModLoader.GlobalProjectile | virtual |
Mod | Terraria.ModLoader.ModType< TEntity, TModType > | |
ModifyDamageHitbox(Projectile projectile, ref Rectangle hitbox) | Terraria.ModLoader.GlobalProjectile | virtual |
ModifyDamageScaling(Projectile projectile, ref float damageScale) | Terraria.ModLoader.GlobalProjectile | virtual |
ModifyHitNPC(Projectile projectile, NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection) | Terraria.ModLoader.GlobalProjectile | virtual |
ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit) | Terraria.ModLoader.GlobalProjectile | virtual |
ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit) | Terraria.ModLoader.GlobalProjectile | virtual |
Name | Terraria.ModLoader.ModType< TEntity, TModType > | |
NewInstance(TEntity target) | Terraria.ModLoader.GlobalType< Projectile, GlobalProjectile > | virtual |
NumGrappleHooks(Projectile projectile, Player player, ref int numHooks) | Terraria.ModLoader.GlobalProjectile | virtual |
OnHitNPC(Projectile projectile, NPC target, int damage, float knockback, bool crit) | Terraria.ModLoader.GlobalProjectile | virtual |
OnHitPlayer(Projectile projectile, Player target, int damage, bool crit) | Terraria.ModLoader.GlobalProjectile | virtual |
OnHitPvp(Projectile projectile, Player target, int damage, bool crit) | Terraria.ModLoader.GlobalProjectile | virtual |
OnSpawn(Projectile projectile, IEntitySource source) | Terraria.ModLoader.GlobalProjectile | virtual |
OnTileCollide(Projectile projectile, Vector2 oldVelocity) | Terraria.ModLoader.GlobalProjectile | virtual |
PostAI(Projectile projectile) | Terraria.ModLoader.GlobalProjectile | virtual |
PostDraw(Projectile projectile, Color lightColor) | Terraria.ModLoader.GlobalProjectile | virtual |
PreAI(Projectile projectile) | Terraria.ModLoader.GlobalProjectile | virtual |
PreDraw(Projectile projectile, ref Color lightColor) | Terraria.ModLoader.GlobalProjectile | virtual |
PreDrawExtras(Projectile projectile) | Terraria.ModLoader.GlobalProjectile | virtual |
PreKill(Projectile projectile, int timeLeft) | Terraria.ModLoader.GlobalProjectile | virtual |
ReceiveExtraAI(Projectile projectile, BitReader bitReader, BinaryReader binaryReader) | Terraria.ModLoader.GlobalProjectile | virtual |
Register() | Terraria.ModLoader.GlobalProjectile | protectedvirtual |
SendExtraAI(Projectile projectile, BitWriter bitWriter, BinaryWriter binaryWriter) | Terraria.ModLoader.GlobalProjectile | virtual |
SetDefaults(Projectile projectile) | Terraria.ModLoader.GlobalProjectile | virtual |
SetStaticDefaults() | Terraria.ModLoader.ModType< TEntity, TModType > | virtual |
SetupContent() | Terraria.ModLoader.GlobalProjectile | virtual |
ShouldUpdatePosition(Projectile projectile) | Terraria.ModLoader.GlobalProjectile | virtual |
SingleGrappleHook(int type, Player player) | Terraria.ModLoader.GlobalProjectile | virtual |
TileCollideStyle(Projectile projectile, ref int width, ref int height, ref bool fallThrough, ref Vector2 hitboxCenterFrac) | Terraria.ModLoader.GlobalProjectile | virtual |
Unload() | Terraria.ModLoader.ModType< TEntity, TModType > | virtual |
UseGrapple(Player player, ref int type) | Terraria.ModLoader.GlobalProjectile | virtual |
ValidateType() | Terraria.ModLoader.GlobalType< Projectile, GlobalProjectile > | protectedvirtual |