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tModLoader v2023.01
A mod to make and play Terraria mods
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This class serves as a place for you to customize how the vanilla resource displays (Classic, Fancy and Bars) are drawn.
For implementing your own resource displays, use ModResourceDisplaySet.
More...
Inherits Terraria.ModLoader.ModType< TEntity, TModType >.
Public Member Functions | |
virtual bool | DisplayHoverText (PlayerStatsSnapshot snapshot, IPlayerResourcesDisplaySet displaySet, bool drawingLife) |
Allows you to specify if the hover text for a resource (life or mana) should be displayed More... | |
virtual void | PostDrawResource (ResourceOverlayDrawContext context) |
Allows you to draw on top of any resource (hearts, stars, bars or panels) in a display set More... | |
virtual void | PostDrawResourceDisplay (PlayerStatsSnapshot snapshot, IPlayerResourcesDisplaySet displaySet, bool drawingLife, Color textColor, bool drawText) |
Allows you to draw after the resources (hearts, stars, bars and/or panels) in a display set are drawn More... | |
virtual bool | PreDrawResource (ResourceOverlayDrawContext context) |
Allows you to draw below any resource (hearts, stars, bars or panels) in a display set More... | |
virtual bool | PreDrawResourceDisplay (PlayerStatsSnapshot snapshot, IPlayerResourcesDisplaySet displaySet, bool drawingLife, ref Color textColor, out bool drawText) |
Allows you to draw before the resources (hearts, stars, bars and/or panels) in a display set are drawn. If you want to implement your own display set, it is recommended to use ModResourceDisplaySet instead of this hook. More... | |
sealed override void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Whether or not this type should be loaded when it's told to. Returning false disables Mod.AddContent from actually loading this type. More... | |
abstract void | Load (Mod mod) |
Called when loading the type. More... | |
abstract void | Unload () |
Called during unloading when needed. More... | |
virtual TModType | Clone (TEntity newEntity) |
Create a copy of this instanced global. Called when an entity is cloned. More... | |
virtual bool | IsLoadingEnabled (Mod mod) |
Allows you to stop Mod.AddContent from actually adding this content. Useful for items that can be disabled by a config. More... | |
virtual void | Load () |
Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. More... | |
virtual TModType | NewInstance (TEntity entity) |
Create a new instance of this ModType for a specific entity More... | |
virtual void | SetStaticDefaults () |
Allows you to modify the properties after initial loading has completed. More... | |
virtual void | SetupContent () |
If you make a new ModType, seal this override, and call SetStaticDefaults in it. More... | |
virtual void | Unload () |
Allows you to safely unload things you added in Load. More... | |
Protected Member Functions | |
sealed override void | Register () |
If you make a new ModType, seal this override. More... | |
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abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
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abstract TEntity | CreateTemplateEntity () |
virtual void | InitTemplateInstance () |
Create dummy objects for instanced mod-types More... | |
override void | InitTemplateInstance () |
Create dummy objects for instanced mod-types | |
abstract void | Register () |
If you make a new ModType, seal this override. More... | |
virtual void | ValidateType () |
Check for the correct overrides of different hook methods and fields and properties More... | |
Properties | |
int | Type [get, set] |
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virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
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string | FullName [get] |
=> $"{Mod.Name}/{Name}" More... | |
Mod | Mod [get] |
The mod this belongs to. More... | |
string | Name [get] |
The internal name of this instance. More... | |
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virtual bool | CloneNewInstances [get] |
Whether to create new instances of this mod type via Clone(TEntity) or via the default constructor Defaults to false (default constructor). | |
TEntity | Entity [get, set] |
string | FullName [get] |
The internal name of this, including the mod it is from. More... | |
virtual bool | IsCloneable [get] |
Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference] | |
Mod | Mod [get, set] |
The mod this belongs to. More... | |
virtual string | Name [get] |
The internal name of this. More... | |
This class serves as a place for you to customize how the vanilla resource displays (Classic, Fancy and Bars) are drawn.
For implementing your own resource displays, use ModResourceDisplaySet.
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virtual |
Allows you to specify if the hover text for a resource (life or mana) should be displayed
snapshot | A snapshot of the stats from Main.LocalPlayer |
displaySet | The display set that was drawn |
drawingLife | Whether the life or mana display was drawn. true if the life display was drawn, false if the mana display was drawn. |
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virtual |
Allows you to draw on top of any resource (hearts, stars, bars or panels) in a display set
context | Contains the drawing data for the resource being drawn. You should use the ResourceOverlayDrawContext.Draw method for all drawing |
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virtual |
Allows you to draw after the resources (hearts, stars, bars and/or panels) in a display set are drawn
snapshot | A snapshot of the stats from Main.LocalPlayer |
displaySet | The display set that was drawn |
drawingLife | Whether the life or mana display was drawn. true if the life display was drawn, false if the mana display was drawn. |
textColor | The color the text above the resources was drawn with. Only applies to the Class display set. |
drawText | Whether the text above the resources was drawn. Only applies to the Classic display set. |
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virtual |
Allows you to draw below any resource (hearts, stars, bars or panels) in a display set
context | Contains the drawing data for the resource being drawn. You should use the ResourceOverlayDrawContext.Draw method for all drawing |
true
if the intended resource sprite should draw, false
otherwise.
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virtual |
Allows you to draw before the resources (hearts, stars, bars and/or panels) in a display set are drawn.
If you want to implement your own display set, it is recommended to use ModResourceDisplaySet instead of this hook.
snapshot | A snapshot of the stats from Main.LocalPlayer |
displaySet | The display set being drawn |
drawingLife | Whether the life or mana display is going to be drawn. true if the life display is going to be drawn, false if the mana display is going to be drawn. |
textColor | The color to draw the text above the resources with. Only applies to the Classic display set. |
drawText | Whether the text above the resources should draw. Only applies to the Classic display set. |
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protectedvirtual |
If you make a new ModType, seal this override.
Implements Terraria.ModLoader.ModType< TEntity, TModType >.
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virtual |
If you make a new ModType, seal this override, and call SetStaticDefaults in it.
Reimplemented from Terraria.ModLoader.ModType< TEntity, TModType >.