tModLoader v2023.01
A mod to make and play Terraria mods
Terraria.ModLoader.ModWall Member List

This is the complete list of members for Terraria.ModLoader.ModWall, including all inherited members.

AddMapEntry(Color color, LocalizedText name=null)Terraria.ModLoader.ModWall
AddMapEntry(Color color, ModTranslation name)Terraria.ModLoader.ModWall
AddMapEntry(Color color, LocalizedText name, Func< string, int, int, string > nameFunc)Terraria.ModLoader.ModWall
AddMapEntry(Color color, ModTranslation name, Func< string, int, int, string > nameFunc)Terraria.ModLoader.ModWall
AnimateWall(ref byte frame, ref byte frameCounter)Terraria.ModLoader.ModWallvirtual
CanExplode(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
CanPlace(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
Clone(TEntity newEntity)Terraria.ModLoader.ModType< TEntity, TModType >virtual
CloneNewInstancesTerraria.ModLoader.ModType< TEntity, TModType >protected
CreateDust(int i, int j, ref int type)Terraria.ModLoader.ModBlockTypevirtual
CreateMapEntryName(string key=null)Terraria.ModLoader.ModBlockType
CreateTemplateEntity() (defined in Terraria.ModLoader.ModType< TEntity, TModType >)Terraria.ModLoader.ModType< TEntity, TModType >protectedpure virtual
Drop(int i, int j, ref int type)Terraria.ModLoader.ModWallvirtual
DustTypeTerraria.ModLoader.ModBlockType
Entity (defined in Terraria.ModLoader.ModType< TEntity, TModType >)Terraria.ModLoader.ModType< TEntity, TModType >
FullNameTerraria.ModLoader.ModType< TEntity, TModType >
GetMapOption(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
HitSoundTerraria.ModLoader.ModBlockType
InitTemplateInstance()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
InitTemplateInstance()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
IsCloneableTerraria.ModLoader.ModType< TEntity, TModType >
IsLoadingEnabled(Mod mod)Terraria.ModLoader.ModType< TEntity, TModType >virtual
ItemDropTerraria.ModLoader.ModBlockType
KillSound(int i, int j, bool fail)Terraria.ModLoader.ModBlockTypevirtual
KillWall(int i, int j, ref bool fail)Terraria.ModLoader.ModWallvirtual
Load()Terraria.ModLoader.ModType< TEntity, TModType >virtual
ModTerraria.ModLoader.ModType< TEntity, TModType >
ModifyLight(int i, int j, ref float r, ref float g, ref float b)Terraria.ModLoader.ModBlockTypevirtual
NameTerraria.ModLoader.ModType< TEntity, TModType >
NewInstance(TEntity entity)Terraria.ModLoader.ModType< TEntity, TModType >virtual
NumDust(int i, int j, bool fail, ref int num)Terraria.ModLoader.ModBlockTypevirtual
PlaceInWorld(int i, int j, Item item)Terraria.ModLoader.ModBlockTypevirtual
PostDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModBlockTypevirtual
PreDraw(int i, int j, SpriteBatch spriteBatch)Terraria.ModLoader.ModBlockTypevirtual
RandomUpdate(int i, int j)Terraria.ModLoader.ModBlockTypevirtual
Register()Terraria.ModLoader.ModWallprotectedvirtual
SetStaticDefaults()Terraria.ModLoader.ModBlockTypevirtual
SetupContent()Terraria.ModLoader.ModWallvirtual
TextureTerraria.ModLoader.ModTexturedType
TypeTerraria.ModLoader.ModBlockType
Unload()Terraria.ModLoader.ModType< TEntity, TModType >virtual
ValidateType()Terraria.ModLoader.ModType< TEntity, TModType >protectedvirtual
VanillaFallbackOnModDeletionTerraria.ModLoader.ModBlockType
WallFrame(int i, int j, bool randomizeFrame, ref int style, ref int frameNumber)Terraria.ModLoader.ModWallvirtual