|
static TargetSearchResults | SearchForTarget (NPC searcher, TargetSearchFlag flags=TargetSearchFlag.All, SearchFilter< Player > playerFilter=null, SearchFilter< NPC > npcFilter=null) |
|
static TargetSearchResults | SearchForTarget (NPC searcher, Vector2 position, TargetSearchFlag flags=TargetSearchFlag.All, SearchFilter< Player > playerFilter=null, SearchFilter< NPC > npcFilter=null) |
|
static TargetSearchResults | SearchForTarget (Vector2 position, TargetSearchFlag flags=TargetSearchFlag.All, SearchFilter< Player > playerFilter=null, SearchFilter< NPC > npcFilter=null) |
|
static void | TargetClosestBetsy (NPC searcher, bool faceTarget=true, Vector2? checkPosition=null) |
|
static void | TargetClosestCommon (NPC searcher, bool faceTarget=true, Vector2? checkPosition=null) |
|
static void | TargetClosestDownwindFromNPC (NPC searcher, float distanceMaxX, bool faceTarget=true, Vector2? checkPosition=null) |
|
static void | TargetClosestNonBees (NPC searcher, bool faceTarget=true, Vector2? checkPosition=null) |
|
static void | TargetClosestOldOnesInvasion (NPC searcher, bool faceTarget=true, Vector2? checkPosition=null) |
|