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static bool | Actuate (int i, int j) |
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static void | ActuateForced (int i, int j) |
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static bool | CheckMech (int i, int j, int time) |
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static void | DeActive (int i, int j) |
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static IEntitySource | GetItemSource (int sourceTileX, int sourceTileY) |
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static IEntitySource | GetNPCSource (int sourceTileX, int sourceTileY) |
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static IEntitySource | GetProjectileSource (int sourceTileX, int sourceTileY) |
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static void | HitSwitch (int i, int j) |
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static void | Initialize () |
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static void | MassWireOperation (Point ps, Point pe, Player master) |
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static void | PokeLogicGate (int lampX, int lampY) |
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static void | ReActive (int i, int j) |
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static void | SetCurrentUser (int plr=-1) |
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static void | SkipWire (int x, int y) |
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static void | SkipWire (Point16 point) |
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static void | Toggle2x2Light (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
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static void | ToggleCampFire (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
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static void | ToggleCandle (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) |
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static void | ToggleChandelier (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
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static void | ToggleFirePlace (int i, int j, Tile theBlock, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
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static void | ToggleHangingLantern (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
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static void | ToggleHolidayLight (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) |
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static void | ToggleLamp (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
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static void | ToggleLampPost (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) |
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static void | ToggleTorch (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) |
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static void | TripWire (int left, int top, int width, int height) |
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static void | UpdateMech () |
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