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static bool  | Actuate (int i, int j) | 
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static void  | ActuateForced (int i, int j) | 
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static bool  | CheckMech (int i, int j, int time) | 
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static void  | DeActive (int i, int j) | 
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static IEntitySource  | GetItemSource (int sourceTileX, int sourceTileY) | 
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static IEntitySource  | GetNPCSource (int sourceTileX, int sourceTileY) | 
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static IEntitySource  | GetProjectileSource (int sourceTileX, int sourceTileY) | 
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static void  | HitSwitch (int i, int j) | 
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static void  | Initialize () | 
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static void  | MassWireOperation (Point ps, Point pe, Player master) | 
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static void  | PokeLogicGate (int lampX, int lampY) | 
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static void  | ReActive (int i, int j) | 
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static void  | SetCurrentUser (int plr=-1) | 
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static void  | SkipWire (int x, int y) | 
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static void  | SkipWire (Point16 point) | 
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static void  | Toggle2x2Light (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | 
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static void  | ToggleCampFire (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | 
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static void  | ToggleCandle (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) | 
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static void  | ToggleChandelier (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | 
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static void  | ToggleFirePlace (int i, int j, Tile theBlock, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | 
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static void  | ToggleHangingLantern (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | 
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static void  | ToggleHolidayLight (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) | 
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static void  | ToggleLamp (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | 
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static void  | ToggleLampPost (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | 
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static void  | ToggleTorch (int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) | 
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static void  | TripWire (int left, int top, int width, int height) | 
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static void  | UpdateMech () | 
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