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class | AlwaysAtleastOneSuccessDropRule |
| Re-runs all drop rules if none succeded. More...
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class | Chains |
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class | CoinsRule |
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class | CommonCode |
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class | CommonDrop |
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class | CommonDropNotScalingWithLuck |
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class | CommonDropWithRerolls |
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class | Conditions |
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struct | DropAttemptInfo |
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class | DropBasedOnExpertMode |
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class | DropBasedOnMasterMode |
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class | DropLocalPerClientAndResetsNPCMoneyTo0 |
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class | DropNothing |
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class | DropOneByOne |
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class | DropPerPlayerOnThePlayer |
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struct | DropRateInfo |
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struct | DropRateInfoChainFeed |
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class | FewFromOptionsDropRule |
| Runs multiple rules if successes. More...
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class | FewFromOptionsNotScaledWithLuckDropRule |
| Runs multiple rules if successes. Does not use player luck. More...
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class | FewFromRulesRule |
| Runs multiple drop rules if successes. More...
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class | HerbBagDropsItemDropRule |
| Used just by Herb Bag. Horribly hardcoded. Do not use if you can. More...
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interface | IItemDropRule |
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interface | IItemDropRuleChainAttempt |
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interface | IItemDropRuleCondition |
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interface | INestedItemDropRule |
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interface | IProvideItemConditionDescription |
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struct | ItemDropAttemptResult |
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class | ItemDropDatabase |
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class | ItemDropResolver |
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class | ItemDropRule |
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class | ItemDropWithConditionRule |
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class | LeadingConditionRule |
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class | MechBossSpawnersDropRule |
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class | OneFromOptionsDropRule |
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class | OneFromOptionsNotScaledWithLuckDropRule |
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class | OneFromRulesRule |
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class | SequentialRulesNotScalingWithLuckRule |
| Runs the provided rules in order, stopping after a rule succeeds.
Does not use player luck.
More...
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class | SequentialRulesRule |
| Runs the provided rules in order, stopping after a rule succeeds.
More...
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class | SlimeBodyItemDropRule |
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