GetRandomPitch() (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
GetRandomSound() (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
Identifier | Terraria.Audio.SoundStyle | |
IsLooped | Terraria.Audio.SoundStyle | |
IsTheSameAs(SoundStyle style) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
MaxInstances | Terraria.Audio.SoundStyle | |
minPitch | Terraria.Audio.SoundStyle | |
Pitch | Terraria.Audio.SoundStyle | |
PitchRange (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
PitchVariance | Terraria.Audio.SoundStyle | |
PlayOnlyIfFocused | Terraria.Audio.SoundStyle | |
SoundLimitBehavior | Terraria.Audio.SoundStyle | |
SoundPath | Terraria.Audio.SoundStyle | |
SoundStyle(string soundPath, SoundType type=SoundType.Sound) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
SoundStyle(string soundPath, int numVariants, SoundType type=SoundType.Sound) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
SoundStyle(string soundPath, int variantSuffixesStart, int numVariants, SoundType type=SoundType.Sound) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
SoundStyle(string soundPath, ReadOnlySpan< int > variants, SoundType type=SoundType.Sound) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
SoundStyle(string soundPath, ReadOnlySpan<(int variant, float weight)> weightedVariants, SoundType type=SoundType.Sound) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
Type | Terraria.Audio.SoundStyle | |
Variants | Terraria.Audio.SoundStyle | |
VariantsWeights | Terraria.Audio.SoundStyle | |
Volume | Terraria.Audio.SoundStyle | |
WithPitchOffset(float offset) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |
WithVolumeScale(float scale) (defined in Terraria.Audio.SoundStyle) | Terraria.Audio.SoundStyle | |