Inherits Terraria.Graphics.Shaders.HairShaderData.
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| TwilightHairDyeShaderData (Ref< Effect > shader, string passName) |
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override void | Apply (Player player, DrawData? drawData=null) |
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| HairShaderData (Ref< Effect > shader, string passName) |
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virtual void | Apply (Player player, DrawData? drawData=null) |
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virtual Color | GetColor (Player player, Color lightColor) |
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HairShaderData | UseColor (Color color) |
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HairShaderData | UseColor (float r, float g, float b) |
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HairShaderData | UseColor (Vector3 color) |
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HairShaderData | UseImage (string path) |
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HairShaderData | UseOpacity (float alpha) |
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HairShaderData | UseSaturation (float saturation) |
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HairShaderData | UseSecondaryColor (Color color) |
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HairShaderData | UseSecondaryColor (float r, float g, float b) |
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HairShaderData | UseSecondaryColor (Vector3 color) |
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HairShaderData | UseTargetPosition (Vector2 position) |
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| ShaderData (Ref< Effect > shader, string passName) |
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virtual void | Apply () |
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void | SwapProgram (string passName) |
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bool | _shaderDisabled |
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Vector3 | _uColor = Vector3.One |
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Asset< Texture2D > | _uImage |
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float | _uOpacity = 1f |
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float | _uSaturation = 1f |
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Vector3 | _uSecondaryColor = Vector3.One |
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bool | ShaderDisabled [get] |
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Effect | Shader [get] |
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◆ Apply()
override void Terraria.GameContent.Dyes.TwilightHairDyeShaderData.Apply |
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Player |
player, |
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DrawData? |
drawData = null |
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) |
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virtual |