Inherits Terraria.Graphics.Effects.CustomSky.
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override void | Activate (Vector2 position, params object[] args) |
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override void | Deactivate (params object[] args) |
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override void | Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth) |
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override float | GetCloudAlpha () |
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override bool | IsActive () |
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override void | OnLoad () |
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override Color | OnTileColor (Color inColor) |
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override void | Reset () |
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override void | Update (GameTime gameTime) |
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abstract void | Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth) |
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virtual float | GetCloudAlpha () |
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abstract bool | IsActive () |
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override bool | IsVisible () |
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virtual Color | OnTileColor (Color inColor) |
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abstract void | Reset () |
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abstract void | Update (GameTime gameTime) |
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abstract void | Activate (Vector2 position, params object[] args) |
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abstract void | Deactivate (params object[] args) |
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abstract bool | IsVisible () |
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void | Load () |
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virtual void | OnLoad () |
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float | Opacity |
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bool | _isLoaded |
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EffectPriority | _priority |
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bool | IsLoaded [get] |
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EffectPriority | Priority [get] |
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◆ Activate()
override void Terraria.GameContent.Skies.NebulaSky.Activate |
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Vector2 |
position, |
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params object[] |
args |
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) |
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◆ Deactivate()
override void Terraria.GameContent.Skies.NebulaSky.Deactivate |
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params object[] |
args | ) |
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◆ Draw()
override void Terraria.GameContent.Skies.NebulaSky.Draw |
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SpriteBatch |
spriteBatch, |
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float |
minDepth, |
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float |
maxDepth |
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) |
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virtual |
◆ GetCloudAlpha()
override float Terraria.GameContent.Skies.NebulaSky.GetCloudAlpha |
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◆ IsActive()
override bool Terraria.GameContent.Skies.NebulaSky.IsActive |
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◆ OnLoad()
override void Terraria.GameContent.Skies.NebulaSky.OnLoad |
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◆ OnTileColor()
override Color Terraria.GameContent.Skies.NebulaSky.OnTileColor |
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Color |
inColor | ) |
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◆ Reset()
override void Terraria.GameContent.Skies.NebulaSky.Reset |
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◆ Update()
override void Terraria.GameContent.Skies.NebulaSky.Update |
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GameTime |
gameTime | ) |
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virtual |