tModLoader v2022.09
A mod to make and play Terraria mods
Terraria.GameContent.UI.CustomCurrencySystem Class Reference

Inherited by Terraria.GameContent.UI.CustomCurrencySingleCoin.

Public Member Functions

virtual bool Accepts (Item item)
 
virtual long CombineStacks (out bool overFlowing, params long[] coinCounts)
 
virtual long CountCurrency (out bool overFlowing, Item[] inv, params int[] ignoreSlots)
 
virtual void DrawSavingsMoney (SpriteBatch sb, string text, float shopx, float shopy, long totalCoins, bool horizontal=false)
 
virtual void GetItemExpectedPrice (Item item, out int calcForSelling, out int calcForBuying)
 
virtual void GetPriceText (string[] lines, ref int currentLine, int price)
 
void Include (int coin, int howMuchIsItWorth)
 
void SetCurrencyCap (long cap)
 
virtual bool TryPurchasing (int price, List< Item[]> inv, List< Point > slotCoins, List< Point > slotsEmpty, List< Point > slotEmptyBank, List< Point > slotEmptyBank2, List< Point > slotEmptyBank3, List< Point > slotEmptyBank4)
 

Protected Member Functions

List< Tuple< Point, Item > > ItemCacheCreate (List< Item[]> inventories)
 
void ItemCacheRestore (List< Tuple< Point, Item > > cache, List< Item[]> inventories)
 
int SortByHighest (Tuple< int, int > valueA, Tuple< int, int > valueB)
 

Protected Attributes

Dictionary< int, int > _valuePerUnit = new Dictionary<int, int>()
 

Properties

long CurrencyCap [get]