Inherited by Terraria.GameContent.UI.CustomCurrencySingleCoin.
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virtual bool | Accepts (Item item) |
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virtual long | CombineStacks (out bool overFlowing, params long[] coinCounts) |
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virtual long | CountCurrency (out bool overFlowing, Item[] inv, params int[] ignoreSlots) |
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virtual void | DrawSavingsMoney (SpriteBatch sb, string text, float shopx, float shopy, long totalCoins, bool horizontal=false) |
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virtual void | GetItemExpectedPrice (Item item, out int calcForSelling, out int calcForBuying) |
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virtual void | GetPriceText (string[] lines, ref int currentLine, int price) |
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void | Include (int coin, int howMuchIsItWorth) |
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void | SetCurrencyCap (long cap) |
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virtual bool | TryPurchasing (int price, List< Item[]> inv, List< Point > slotCoins, List< Point > slotsEmpty, List< Point > slotEmptyBank, List< Point > slotEmptyBank2, List< Point > slotEmptyBank3, List< Point > slotEmptyBank4) |
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List< Tuple< Point, Item > > | ItemCacheCreate (List< Item[]> inventories) |
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void | ItemCacheRestore (List< Tuple< Point, Item > > cache, List< Item[]> inventories) |
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int | SortByHighest (Tuple< int, int > valueA, Tuple< int, int > valueB) |
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Dictionary< int, int > | _valuePerUnit = new Dictionary<int, int>() |
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