Inherits Terraria.Graphics.Effects.GameEffect.
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| Filter (ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow) |
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override void | Activate (Vector2 position, params object[] args) |
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void | Apply () |
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override void | Deactivate (params object[] args) |
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ScreenShaderData | GetShader () |
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bool | IsActive () |
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bool | IsInUse () |
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override bool | IsVisible () |
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void | Update (GameTime gameTime) |
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abstract void | Activate (Vector2 position, params object[] args) |
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abstract void | Deactivate (params object[] args) |
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abstract bool | IsVisible () |
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void | Load () |
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virtual void | OnLoad () |
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bool | Active |
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bool | IsHidden |
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float | Opacity |
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bool | _isLoaded |
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EffectPriority | _priority |
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bool | IsLoaded [get] |
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EffectPriority | Priority [get] |
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◆ Activate()
override void Terraria.Graphics.Effects.Filter.Activate |
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Vector2 |
position, |
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params object[] |
args |
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) |
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virtual |
◆ Deactivate()
override void Terraria.Graphics.Effects.Filter.Deactivate |
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params object[] |
args | ) |
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virtual |
◆ IsVisible()
override bool Terraria.Graphics.Effects.Filter.IsVisible |
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| ) |
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virtual |