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static bool[] | AlsoABuildingItem = Factory.CreateBoolSet(3031, 205, 1128, 207, 206, 3032, 849, 3620, 509, 851, 850, 3625, 510, 1071, 1543, 1072, 1544, 1100, 1545, 4820, 4872) |
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static bool[] | AnimatesAsSoul = Factory.CreateBoolSet(575, 547, 520, 548, 521, 549, 3580, 3581) |
| Use in conjunction with Main.RegisterItemAnimation to enable its animation in the world
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static BannerEffect[] | BannerStrength = Factory.CreateCustomSet(new BannerEffect(1f), (short)3838, DD2BannerEffect, (short)3845, DD2BannerEffect, (short)3837, DD2BannerEffect, (short)3844, DD2BannerEffect, (short)3843, DD2BannerEffect, (short)3839, DD2BannerEffect, (short)3840, DD2BannerEffect, (short)3842, DD2BannerEffect, (short)3841, DD2BannerEffect, (short)3846, DD2BannerEffect) |
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static float[] | BonusAttackSpeedMultiplier = Factory.CreateFloatSet(1f, 1827f, 0.5f, 3013f, 0.25f, 3106f, 0.33f) |
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static bool[] | BossBag |
| Set for all boss bags. Causes bags to drop dev armor.
If your bag is pre-hardmode, don't forget to use the PreHardmodeLikeBossBag set in conjuction with this one. More...
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static bool[] | CanBePlacedOnWeaponRacks = Factory.CreateBoolSet(3196, 166, 235, 3115, 167, 2896, 3547, 580, 937, 4423, 4824, 4825, 4826, 4827, 4908, 4909, 4094, 4039, 4092, 4093, 4587, 4588, 4589, 4590, 4591, 4592, 4593, 4594, 4595, 4596, 4597, 4598, 905, 1326, 3225, 2303, 2299, 2290, 2317, 2305, 2304, 2313, 2318, 2312, 2306, 2308, 2319, 2314, 2302, 2315, 2307, 2310, 2301, 2298, 2316, 2309, 2321, 2297, 2300, 2311, 2420, 2438, 2437, 2436, 4401, 4402, 2475, 2476, 2450, 2477, 2478, 2451, 2479, 2480, 2452, 2453, 2481, 2454, 2482, 2483, 2455, 2456, 2457, 2458, 2459, 2460, 2484, 2472, 2461, 2462, 2463, 2485, 2464, 2465, 2486, 2466, 2467, 2468, 2487, 2469, 2488, 2470, 2471, 2473, 2474, 4393, 4394) |
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static ? bool[] | CanBeQuickusedOnGamepad |
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static bool[] | CanFishInLava = Factory.CreateBoolSet(2422) |
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static bool[] | CanGetPrefixes = Factory.CreateBoolSet(true, 267, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 576, 1307, 1596, 1597, 1598, 1599, 1600, 1601, 1602, 1603, 1604, 1605, 1606, 1607, 1608, 1609, 1610) |
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static bool[] | CatchingTool |
| Set for catching tools (bug net-type items which can catch critters).
If you want your catching tool to be able to catch the Underworld's lava critters, don't forget to use the LavaproofCatchingTool set in conjunction with this one. More...
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static bool[] | ColorfulDyeValues = new bool[0] |
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static bool[] | CommonCoin = Factory.CreateBoolSet(71, 72, 73, 74) |
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static bool[] | Deprecated = Factory.CreateBoolSet(2783, 2785, 2782, 2773, 2775, 2772, 2778, 2780, 2777, 3463, 3465, 3462, 2881, 3847, 3848, 3849, 3850, 3851, 3850, 3861, 3862, 4010, 4058, 5013, 4722, 3978) |
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static Color[][] | DrinkParticleColors |
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static bool[] | ExoticPlantsForDyeTrade = Factory.CreateBoolSet(3385, 3386, 3387, 3388) |
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static int[] | ExtractinatorMode = Factory.CreateIntSet(-1, 424, 0, 1103, 0, 3347, 3347) |
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static SetFactory | Factory = new SetFactory(ItemLoader.ItemCount) |
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static FlowerPacketInfo[] | flowerPacketInfo |
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static Color[][] | FoodParticleColors |
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static ? bool[] | ForceConsumption |
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static ? bool[] | ForcesBreaksSleeping |
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static int[] | GamepadExtraRange = Factory.CreateIntSet(0, 2797, 20, 3278, 4, 3285, 6, 3279, 8, 3280, 8, 3281, 9, 3262, 10, 3317, 10, 3282, 10, 3315, 10, 3316, 11, 3283, 12, 3290, 13, 3289, 11, 3284, 13, 3286, 13, 3287, 18, 3288, 18, 3291, 17, 3292, 18, 3389, 21) |
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static bool[] | GamepadSmartQuickReach = Factory.CreateBoolSet(2798, 2797, 3030, 3262, 3278, 3279, 3280, 3281, 3282, 3283, 3284, 3285, 3286, 3287, 3288, 3289, 3290, 3291, 3292, 3315, 3316, 3317, 3389, 2798, 65, 1931, 3570, 2750, 3065, 3029, 4956, 5065, 1256, 1244, 3014, 113, 218, 495) |
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static bool[] | GamepadWholeScreenUseRange = Factory.CreateBoolSet(1326, 1256, 1244, 3014, 113, 218, 495, 114, 496, 2796, 494, 3006, 65, 1931, 3570, 2750, 3065, 3029, 3030, 4381, 4956, 5065, 1309, 2364, 2365, 2551, 2535, 2584, 1157, 2749, 1802, 2621, 3249, 3531, 3474, 2366, 1572, 3569, 3571, 4269, 4273, 4281, 5119, 3611, 1299, 1254) |
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static bool[] | Glowsticks = Factory.CreateBoolSet(282, 286, 3002, 3112, 4776) |
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static bool[] | gunProj = Factory.CreateBoolSet(3475, 3540, 3854, 3930) |
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static bool[] | HasAProjectileThatHasAUsabilityCheck = Factory.CreateBoolSet(false, 4367, 4368, 4369, 4370, 4371, 4379, 4610, 4611, 4612, 4613, 4648, 4649, 4650, 4651, 4669, 4670, 4671, 4674, 4675, 4676, 4677, 4681, 4683, 4684) |
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static bool[] | IgnoresEncumberingStone = Factory.CreateBoolSet(58, 184, 1734, 1735, 1867, 1868, 3453, 3454, 3455, 4143) |
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static bool[] | IsAKite = Factory.CreateBoolSet(false, 4367, 4368, 4369, 4370, 4371, 4379, 4610, 4611, 4612, 4613, 4648, 4649, 4650, 4651, 4669, 4670, 4671, 4674, 4675, 4676, 4677, 4681, 4683, 4684) |
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static bool[] | IsAMaterial = Factory.CreateBoolSet() |
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static bool[] | IsAPickup = Factory.CreateBoolSet(58, 184, 1734, 1735, 1867, 1868, 3453, 3454, 3455) |
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static bool[] | IsChainsaw = Factory.CreateBoolSet(387, 3098, 1232, 383, 384, 2778, 1197, 1190, 2783, 3463, 1204, 2773, 2342, 579) |
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static bool[] | IsDrill = Factory.CreateBoolSet(388, 1231, 385, 386, 2779, 1196, 1189, 2784, 3464, 1203, 2774, 579) |
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static bool[] | IsFishingCrate = Factory.CreateBoolSet(2334, 2335, 2336, 3203, 3204, 3205, 3206, 3207, 3208, 4405, 4407, 4877, 5002, 3979, 3980, 3981, 3982, 3983, 3984, 3985, 3986, 3987, 4406, 4408, 4878, 5003) |
| Only checked for vanilla IDs, but encouraged to set it on your modded crates for potential cross-mod support
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static bool[] | IsFishingCrateHardmode = Factory.CreateBoolSet(3979, 3980, 3981, 3982, 3983, 3984, 3985, 3986, 3987, 4406, 4408, 4878, 5003) |
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static bool[] | IsFood = Factory.CreateBoolSet(353, 357, 1787, 1911, 1912, 1919, 1920, 2266, 2267, 2268, 2425, 2426, 2427, 3195, 3532, 4009, 4010, 4011, 4012, 4013, 4014, 4015, 4016, 4017, 4018, 4019, 4020, 4021, 4022, 4023, 4024, 4025, 4026, 4027, 4028, 4029, 4030, 4031, 4032, 4033, 4034, 4035, 4036, 4037, 967, 969, 4282, 4283, 4284, 4285, 4286, 4287, 4288, 4289, 4290, 4291, 4292, 4293, 4294, 4295, 4296, 4297, 4403, 4411, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 5009, 5042, 5041, 5092, 5093) |
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static bool[] | IsLavaBait = Factory.CreateBoolSet(4849, 4845, 4847) |
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static bool[] | IsPaintScraper = Factory.CreateBoolSet(1100, 1545) |
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static bool[] | ItemIconPulse = Factory.CreateBoolSet(520, 521, 575, 549, 548, 547, 3456, 3457, 3458, 3459, 3580, 3581) |
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static bool[] | ItemNoGravity = Factory.CreateBoolSet(520, 521, 575, 549, 548, 547, 3453, 3454, 3455, 3456, 3457, 3458, 3459, 3580, 3581, 4143) |
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static int[] | ItemsForStuffCannon |
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static int[] | ItemSpawnDecaySpeed = Factory.CreateIntSet(1, 58, 4, 184, 4, 1867, 4, 1868, 4, 1734, 4, 1735, 4) |
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static bool[] | ItemsThatAllowRepeatedRightClick = Factory.CreateBoolSet(false, 3384, 3858, 3852) |
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static List< int > | ItemsThatAreProcessedAfterNormalContentSample |
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static bool[] | ItemsThatCountAsBombsForDemolitionistToSpawn = Factory.CreateBoolSet(false, 168, 2586, 3116, 166, 235, 3115, 167, 2896, 3547, 3196, 4423, 1130, 1168, 4824, 4825, 4826, 4827, 4908, 4909) |
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static int[] | KillsToBanner = Factory.CreateIntSet(50, 3838, 1000, 3845, 200, 3837, 500, 3844, 200, 3843, 50, 3839, 200, 3840, 100, 3842, 200, 3841, 100, 3846, 50, 2971, 200, 2982, 100, 2994, 100) |
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static bool[] | LavaproofCatchingTool |
| Set for catching tools which can catch the Underworld's lava critters.
Don't forget to use the CatchingTool set in conjunction with this one. More...
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static int[] | LockOnAimAbove = Factory.CreateIntSet(0, 1256, 15, 1244, 15, 3014, 15, 3569, 15, 3571, 15) |
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static ? float[] | LockOnAimCompensation |
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static bool[] | LockOnIgnoresCollision = Factory.CreateBoolSet(64, 3570, 1327, 3006, 1227, 788, 756, 1228, 65, 3065, 3473, 3051, 5065, 1309, 2364, 2365, 2551, 2535, 2584, 1157, 2749, 1802, 2621, 3249, 3531, 3474, 2366, 1572, 4269, 4273, 4281, 4607, 5069, 5114, 5119, 3014, 3569, 3571) |
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static bool[] | NebulaPickup = Factory.CreateBoolSet(3453, 3454, 3455) |
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static bool[] | NeverAppearsAsNewInInventory = Factory.CreateBoolSet(71, 72, 73, 74) |
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static int[] | NewItemSpawnPriority = Factory.CreateIntSet(0, 2, 200, 3, 150, 61, 150, 836, 150, 409, 150, 593, 200, 664, 100, 834, 100, 833, 100, 835, 100, 169, 100, 370, 100, 1246, 100, 408, 100, 3271, 150, 3277, 150, 3339, 150, 3276, 150, 3272, 150, 3274, 150, 3275, 150, 3338, 150, 176, 100, 172, 200, 424, 50, 1103, 50, 3087, 100, 3066, 100) |
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static List< int > | NonColorfulDyeItems |
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static bool[] | PreHardmodeLikeBossBag |
| Set for pre-hardmode boss bags, except it also contains the Queen Slime's Boss Bag. Affects the way dev armor drops function, making it only drop in special world seeds.
Don't forget to use the BossBag set in conjuction with this one. More...
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static bool[] | SingleUseInGamepad = Factory.CreateBoolSet(8, 427, 3004, 523, 433, 429, 974, 1333, 1245, 3114, 430, 3045, 428, 2274, 431, 432, 4383, 4384, 4385, 4386, 4387, 4388) |
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static bool[] | SkipsInitialUseSound = Factory.CreateBoolSet(false, 2350, 4870) |
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static int[] | SortingPriorityBossSpawns = Factory.CreateIntSet(-1, 43, 1, 560, 2, 70, 3, 1331, 3, 361, 4, 5120, 5, 1133, 5, 4988, 6, 544, 7, 556, 8, 557, 9, 2495, 10, 2673, 11, 602, 12, 1844, 13, 1958, 14, 1293, 15, 2767, 16, 4271, 16, 3601, 17, 1291, 18, 109, 19, 29, 20, 50, 21, 3199, 21, 3124, 22) |
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static int[] | SortingPriorityExtractibles = Factory.CreateIntSet(-1, 997, 4, 3347, 3, 1103, 2, 424, 1) |
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static int[] | SortingPriorityMaterials = Factory.CreateIntSet(-1, 3467, 100, 3460, 99, 3458, 98, 3456, 97, 3457, 96, 3459, 95, 3261, 94, 1508, 93, 1552, 92, 1006, 91, 947, 90, 1225, 89, 1198, 88, 1106, 87, 391, 86, 366, 85, 1191, 84, 1105, 83, 382, 82, 365, 81, 1184, 80, 1104, 79, 381, 78, 364, 77, 548, 76, 547, 75, 549, 74, 575, 73, 521, 72, 520, 71, 175, 70, 174, 69, 3380, 68, 1329, 67, 1257, 66, 880, 65, 86, 64, 57, 63, 56, 62, 117, 61, 116, 60, 706, 59, 702, 58, 19, 57, 13, 56, 705, 55, 701, 54, 21, 53, 14, 52, 704, 51, 700, 50, 22, 49, 11, 48, 703, 47, 699, 46, 20, 45, 12, 44, 999, 43, 182, 42, 178, 41, 179, 40, 177, 39, 180, 38, 181, 37) |
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static int[] | SortingPriorityPainting = Factory.CreateIntSet(-1, 1543, 100, 1544, 99, 1545, 98, 1071, 97, 1072, 96, 1100, 95) |
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static int[] | SortingPriorityRopes = Factory.CreateIntSet(-1, 965, 1, 85, 1, 210, 1, 3077, 1, 3078, 1) |
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static int[] | SortingPriorityTerraforming = Factory.CreateIntSet(-1, 779, 100, 780, 99, 783, 98, 781, 97, 782, 96, 784, 95, 422, 94, 423, 93, 3477, 92, 66, 91, 67, 90, 2886, 89) |
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static int[] | SortingPriorityWiring = Factory.CreateIntSet(-1, 510, 103, 3625, 102, 509, 101, 851, 100, 850, 99, 3612, 98, 849, 97, 4485, 96, 4484, 95, 583, 94, 584, 93, 585, 92, 538, 91, 513, 90, 3545, 90, 853, 89, 541, 88, 529, 88, 1151, 87, 852, 87, 543, 87, 542, 87, 3707, 87, 2492, 86, 530, 85, 581, 84, 582, 84, 1263, 83) |
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static bool[] | Spears |
| Set for easily defining weapons as spears.
Only used for vanilla spears to make sure they still scale with attack speed (though it's encouraged to set this for your spears as well, for cross-mod support).
More...
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static int[] | StaffMinionSlotsRequired = Factory.CreateIntSet(1) |
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static int[] | TextureCopyLoad = Factory.CreateIntSet(-1, 3665, 48, 3666, 306, 3667, 328, 3668, 625, 3669, 626, 3670, 627, 3671, 680, 3672, 681, 3673, 831, 3674, 838, 3675, 914, 3676, 952, 3677, 1142, 3678, 1298, 3679, 1528, 3680, 1529, 3681, 1530, 3682, 1531, 3683, 1532, 3684, 2230, 3685, 2249, 3686, 2250, 3687, 2526, 3688, 2544, 3689, 2559, 3690, 2574, 3691, 2612, 3692, 2613, 3693, 2614, 3694, 2615, 3695, 2616, 3696, 2617, 3697, 2618, 3698, 2619, 3699, 2620, 3700, 2748, 3701, 2814, 3703, 3125, 3702, 3180, 3704, 3181, 3705, 3665, 3706, 3665, 4713, 4712) |
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static float[] | ToolTipDamageMultiplier = Factory.CreateFloatSet(1f, 162f, 2f, 801f, 2f, 163f, 2f, 220f, 2f, 389f, 2f, 1259f, 2f, 4272f, 2f, 5011f, 2f, 5012f, 2f) |
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static bool[] | Torches = Factory.CreateBoolSet(8, 427, 3004, 523, 433, 429, 974, 1333, 1245, 3114, 430, 3045, 428, 2274, 431, 432, 4383, 4384, 4385, 4386, 4387, 4388) |
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static bool[] | TrapSigned = Factory.CreateBoolSet(false, 3665, 3666, 3667, 3668, 3669, 3670, 3671, 3672, 3673, 3674, 3675, 3676, 3677, 3678, 3679, 3680, 3681, 3682, 3683, 3684, 3685, 3686, 3687, 3688, 3689, 3690, 3691, 3692, 3693, 3694, 3695, 3696, 3697, 3698, 3699, 3700, 3701, 3703, 3702, 3704, 3705, 3706, 3886, 3887, 3950, 3976, 4164, 4185, 4206, 4227, 4266, 4268, 4585, 4713) |
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static bool[] | UsesCursedByPlanteraTooltip = Factory.CreateBoolSet(false, 1533, 1534, 1535, 1536, 1537, 4714) |
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static bool[] | WaterTorches = Factory.CreateBoolSet(523, 1333, 4384) |
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static short[] | Workbenches |
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static bool[] | Yoyo = Factory.CreateBoolSet(3262, 3278, 3279, 3280, 3281, 3282, 3283, 3284, 3285, 3286, 3287, 3288, 3289, 3290, 3291, 3292, 3315, 3316, 3317, 3389) |
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