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void | Create (bool inviteOnly, CallResult< LobbyCreated_t >.APIDispatchDelegate callResult) |
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byte[] | GetMessage (int index) |
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CSteamID | GetUserByIndex (int index) |
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int | GetUserCount () |
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void | Join (CSteamID lobbyId, CallResult< LobbyEnter_t >.APIDispatchDelegate callResult) |
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void | Leave () |
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void | OpenInviteOverlay () |
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bool | SendMessage (byte[] data) |
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bool | SendMessage (byte[] data, int length) |
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void | Set (CSteamID lobbyId) |
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void | SetPlayedWith (CSteamID userId) |
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