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static bool | GetTemporaryFrame (int x, int y, out int frameData) |
| Gets the frame value of the temporary tile animation at the provided tile coordinates. Returns false if there is no animation.
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static void | Initialize () |
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static void | NewTemporaryAnimation (int type, ushort tileType, int x, int y) |
| Starts a temporary tile animation of the given type at the given tile coordinates. tileType should match the current Tile.TileType. This method should be called on the server in multiplayer to properly sync.
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static int | RegisterTemporaryAnimation (int frameRate, int[] frames) |
| Registers a temporary tile animation are returns a unique ID. The animation will play through the provided frames and the provided frameRate. Use the ID with NewTemporaryAnimation to trigger and sync the tempory tile animation. More...
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static void | Unload () |
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static void | UpdateAll () |
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