tModLoader v2024.10
A mod to make and play Terraria mods
ArmorIDs.Beard.Sets Class Reference

Static Public Attributes

static SetFactory Factory = new SetFactory(EquipLoader.nextEquip[EquipType.Beard])
 
static bool[] UseHairColor = Factory.CreateBoolSet(false, 2, 3, 4)
 If true for a given Beard, then that equip will be colored in the same way the player's hair is.
Defaults to false. More...
 

Member Data Documentation

◆ UseHairColor

bool [] ArmorIDs.Beard.Sets.UseHairColor = Factory.CreateBoolSet(false, 2, 3, 4)
static

If true for a given Beard, then that equip will be colored in the same way the player's hair is.
Defaults to false.

Equips in this set should be grayscale, similar to the player's textures.
Beards in this set are not dyed using Player.hairDye, but instead use Player.cBeard like other equips.