tModLoader v2024.11
A mod to make and play Terraria mods
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Inherits IPreferenceProviderElement, and IBestiaryInfoElement.
Public Member Functions | |
BestiaryPortraitBackgroundBasedOnWorldEvilProviderPreferenceInfoElement (IBestiaryBackgroundImagePathAndColorProvider preferredProviderCorrupt, IBestiaryBackgroundImagePathAndColorProvider preferredProviderCrimson) | |
IBestiaryBackgroundImagePathAndColorProvider | GetPreferredProvider () |
bool | Matches (IBestiaryBackgroundImagePathAndColorProvider provider) |
UIElement | ProvideUIElement (BestiaryUICollectionInfo info) |
Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More... | |
IBestiaryBackgroundImagePathAndColorProvider | GetPreferredProvider () |
bool | Matches (IBestiaryBackgroundImagePathAndColorProvider provider) |
UIElement | ProvideUIElement (BestiaryUICollectionInfo info) |
Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More... | |
IBestiaryBackgroundImagePathAndColorProvider BestiaryPortraitBackgroundBasedOnWorldEvilProviderPreferenceInfoElement.GetPreferredProvider | ( | ) |
Implements IPreferenceProviderElement.
bool BestiaryPortraitBackgroundBasedOnWorldEvilProviderPreferenceInfoElement.Matches | ( | IBestiaryBackgroundImagePathAndColorProvider | provider | ) |
Implements IPreferenceProviderElement.
UIElement BestiaryPortraitBackgroundBasedOnWorldEvilProviderPreferenceInfoElement.ProvideUIElement | ( | BestiaryUICollectionInfo | info | ) |
Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered.
if (info.UnlockState == BestiaryEntryUnlockState.NotKnownAtAll_0) return null;
// other code creating and returning a UIElement showing info
Implements IBestiaryInfoElement.