tModLoader v2024.11
A mod to make and play Terraria mods
BestiaryPortraitBackgroundProviderPreferenceInfoElement Class Reference

Inherits IPreferenceProviderElement, and IBestiaryInfoElement.

Public Member Functions

 BestiaryPortraitBackgroundProviderPreferenceInfoElement (IBestiaryBackgroundImagePathAndColorProvider preferredProvider)
 
IBestiaryBackgroundImagePathAndColorProvider GetPreferredProvider ()
 
bool Matches (IBestiaryBackgroundImagePathAndColorProvider provider)
 
UIElement ProvideUIElement (BestiaryUICollectionInfo info)
 Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More...
 
IBestiaryBackgroundImagePathAndColorProvider GetPreferredProvider ()
 
bool Matches (IBestiaryBackgroundImagePathAndColorProvider provider)
 
UIElement ProvideUIElement (BestiaryUICollectionInfo info)
 Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered. More...
 

Member Function Documentation

◆ GetPreferredProvider()

IBestiaryBackgroundImagePathAndColorProvider BestiaryPortraitBackgroundProviderPreferenceInfoElement.GetPreferredProvider ( )

◆ Matches()

bool BestiaryPortraitBackgroundProviderPreferenceInfoElement.Matches ( IBestiaryBackgroundImagePathAndColorProvider  provider)

◆ ProvideUIElement()

UIElement BestiaryPortraitBackgroundProviderPreferenceInfoElement.ProvideUIElement ( BestiaryUICollectionInfo  info)

Use to create the UIElement for this bestiary entry. Called when the bestiary entry is clicked in-game. Use BestiaryUICollectionInfo.UnlockState to dynamically populate the UI according to how fully unlocked this particular bestiary entry is. Return null if no UIElement should be provided, which is usually the case for NPC never encountered.

if (info.UnlockState == BestiaryEntryUnlockState.NotKnownAtAll_0) return null;

// other code creating and returning a UIElement showing info

Implements IBestiaryInfoElement.