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static void | DepositAll (ContainerTransferContext context) |
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static void | Draw (SpriteBatch spritebatch) |
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static void | GetContainerUsageInfo (out bool sync, out Item[] chestinv) |
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static bool | IsBlockedFromTransferIntoChest (Item item, Item[] container) |
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static void | LootAll () |
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static long | MoveCoins (Item[] pInv, Item[] cInv, ContainerTransferContext context) |
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static void | QuickStack (ContainerTransferContext context, bool voidStack=false) |
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static void | RenameChest () |
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static void | RenameChestCancel () |
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static void | RenameChestSubmit (Player player) |
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static void | Restock () |
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static bool | TryPlacingInChest (Item I, bool justCheck, int itemSlotContext) |
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static void | UpdateHover (int ID, bool hovering) |
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