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static readonly Color[] | _liquidColors |
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static readonly Color[] | _waterfallColors |
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static readonly Color | AmbientNPCGastropodLight = new Color(102, 0, 63) |
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static readonly Color | CoinCopper = new Color(246, 138, 96) |
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static readonly Color | CoinGold = new Color(224, 201, 92) |
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static readonly Color | CoinPlatinum = new Color(220, 220, 198) |
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static readonly Color | CoinSilver = new Color(181, 192, 193) |
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static readonly Color | FancyUIFatButtonMouseOver = Main.OurFavoriteColor |
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static readonly Color | Hardcore = new Color(1f, 0.15f, 0.1f) |
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static readonly Color | InventoryDefaultColor = new Color(63, 65, 151, 255) |
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static readonly Color | InventoryDefaultColorWithOpacity = new Color(63, 65, 151, 255) * 0.785f |
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static readonly Color | JourneyMode = Color.Lerp(Color.HotPink, Color.White, 0.1f) |
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static readonly Color | LanternBG = new Color(120, 50, 20) |
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static readonly Color | Mediumcore = new Color(1f, 0.6f, 0f) |
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static readonly Color | RarityAmber = new Color(255, 175, 0) |
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static readonly Color | RarityBlue = new Color(150, 150, 255) |
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static readonly Color | RarityCyan = new Color(5, 200, 255) |
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static readonly Color | RarityDarkPurple = new Color(180, 40, 255) |
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static readonly Color | RarityDarkRed = new Color(255, 40, 100) |
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static readonly Color | RarityGreen = new Color(150, 255, 150) |
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static readonly Color | RarityLime = new Color(150, 255, 10) |
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static readonly Color | RarityNormal = Color.White |
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static readonly Color | RarityOrange = new Color(255, 200, 150) |
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static readonly Color | RarityPink = new Color(255, 150, 255) |
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static readonly Color | RarityPurple = new Color(210, 160, 255) |
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static readonly Color | RarityRed = new Color(255, 150, 150) |
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static readonly Color | RarityTrash = new Color(130, 130, 130) |
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static readonly Color | RarityYellow = new Color(255, 255, 10) |
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