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void | ApplyLoadedDataToPlayer (Player player) |
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T | GetPower< T > () |
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ushort | GetPowerId< T > () |
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void | LoadFromWorld (BinaryReader reader, int versionGameWasLastSavedOn) |
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void | LoadToPlayer (Player player, BinaryReader reader, int versionGameWasLastSavedOn) |
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void | Register< T > (string nameInServerConfig) |
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void | Reset () |
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void | ResetDataForNewPlayer (Player player) |
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void | ResetPowersForPlayer (Player player) |
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void | SaveToPlayer (Player player, BinaryWriter writer) |
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void | SaveToWorld (BinaryWriter writer) |
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void | SyncThingsToJoiningPlayer (int playerIndex) |
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bool | TryGetPower (ushort id, out ICreativePower power) |
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void | ValidateWorld (BinaryReader reader, int versionGameWasLastSavedOn) |
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