tModLoader v2024.11
A mod to make and play Terraria mods
CreditsRollSky Class Reference

Inherits CustomSky.

Public Member Functions

override void Activate (Vector2 position, params object[] args)
 
override void Deactivate (params object[] args)
 
override void Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth)
 
override bool IsActive ()
 
override void Reset ()
 
override void Update (GameTime gameTime)
 
- Public Member Functions inherited from CustomSky
abstract void Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth)
 
virtual float GetCloudAlpha ()
 
abstract bool IsActive ()
 
override bool IsVisible ()
 
virtual Color OnTileColor (Color inColor)
 
abstract void Reset ()
 
abstract void Update (GameTime gameTime)
 
- Public Member Functions inherited from GameEffect
abstract void Activate (Vector2 position, params object[] args)
 
abstract void Deactivate (params object[] args)
 
abstract bool IsVisible ()
 
void Load ()
 
virtual void OnLoad ()
 

Properties

int AmountOfTimeNeededForFullPlay [get]
 
- Properties inherited from GameEffect
bool IsLoaded [get]
 
EffectPriority Priority [get]
 

Additional Inherited Members

- Public Attributes inherited from GameEffect
float Opacity
 
- Protected Attributes inherited from GameEffect
bool _isLoaded
 
EffectPriority _priority
 

Member Function Documentation

◆ Activate()

override void CreditsRollSky.Activate ( Vector2  position,
params object[]  args 
)
virtual

Implements GameEffect.

◆ Deactivate()

override void CreditsRollSky.Deactivate ( params object[]  args)
virtual

Implements GameEffect.

◆ Draw()

override void CreditsRollSky.Draw ( SpriteBatch  spriteBatch,
float  minDepth,
float  maxDepth 
)
virtual

Implements CustomSky.

◆ IsActive()

override bool CreditsRollSky.IsActive ( )
virtual

Implements CustomSky.

◆ Reset()

override void CreditsRollSky.Reset ( )
virtual

Implements CustomSky.

◆ Update()

override void CreditsRollSky.Update ( GameTime  gameTime)
virtual

Implements CustomSky.