Inherits IAudioTrack, and IDisposable.
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| CueAudioTrack (SoundBank bank, string cueName) |
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void | Dispose () |
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void | Pause () |
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void | Play () |
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void | Resume () |
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void | Reuse () |
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void | SetVariable (string variableName, float value) |
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void | Stop (AudioStopOptions options) |
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void | Update () |
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void | Pause () |
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void | Play () |
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void | Resume () |
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void | Reuse () |
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void | SetVariable (string variableName, float value) |
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void | Stop (AudioStopOptions options) |
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void | Update () |
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◆ Pause()
void CueAudioTrack.Pause |
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| ) |
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◆ Play()
void CueAudioTrack.Play |
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| ) |
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◆ Resume()
void CueAudioTrack.Resume |
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| ) |
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◆ Reuse()
void CueAudioTrack.Reuse |
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| ) |
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◆ SetVariable()
void CueAudioTrack.SetVariable |
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string |
variableName, |
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float |
value |
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) |
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◆ Stop()
void CueAudioTrack.Stop |
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AudioStopOptions |
options | ) |
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◆ Update()
void CueAudioTrack.Update |
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| ) |
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◆ IsPaused
bool CueAudioTrack.IsPaused |
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get |
◆ IsPlaying
bool CueAudioTrack.IsPlaying |
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get |
◆ IsStopped
bool CueAudioTrack.IsStopped |
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get |