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| CustomCurrencySingleCoin (int coinItemID, long currencyCap) |
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override void | DrawSavingsMoney (SpriteBatch sb, string text, float shopx, float shopy, long totalCoins, bool horizontal=false) |
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override void | GetPriceText (string[] lines, ref int currentLine, long price) |
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override bool | TryPurchasing (long price, List< Item[]> inv, List< Point > slotCoins, List< Point > slotsEmpty, List< Point > slotEmptyBank, List< Point > slotEmptyBank2, List< Point > slotEmptyBank3, List< Point > slotEmptyBank4) |
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virtual bool | Accepts (Item item) |
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virtual long | CombineStacks (out bool overFlowing, params long[] coinCounts) |
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virtual long | CountCurrency (out bool overFlowing, Item[] inv, params int[] ignoreSlots) |
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virtual void | DrawSavingsMoney (SpriteBatch sb, string text, float shopx, float shopy, long totalCoins, bool horizontal=false) |
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virtual void | GetItemExpectedPrice (Item item, out long calcForSelling, out long calcForBuying) |
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virtual void | GetPriceText (string[] lines, ref int currentLine, long price) |
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void | Include (int coin, int howMuchIsItWorth) |
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void | SetCurrencyCap (long cap) |
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virtual bool | TryPurchasing (long price, List< Item[]> inv, List< Point > slotCoins, List< Point > slotsEmpty, List< Point > slotEmptyBank, List< Point > slotEmptyBank2, List< Point > slotEmptyBank3, List< Point > slotEmptyBank4) |
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