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tModLoader v2025.03
A mod to make and play Terraria mods
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Classes implementing EntityDefinition serve to function as a way to save and load the identities of various Terraria objects. Only the identity is preserved, no other data such as stack size, damage, etc. These classes are well suited for ModConfig, but can be saved and loaded in a TagCompound as well. An EntityDefinition can potentially refer to content removed from a mod or content from a mod not currently enabled. Use IsUnloaded to check if this is the case, especially before using Type as an index into an array. It is usually desirable to preserve all unloaded EntityDefinition entries so user data is not lost, so structure your code accordingly. More...
Inherits TagSerializable.
Inherited by BuffDefinition, ItemDefinition, NPCDefinition, PrefixDefinition, ProjectileDefinition, and TileDefinition.
Public Member Functions | |
EntityDefinition (string key) | |
EntityDefinition (string mod, string name) | |
override bool | Equals (object obj) |
override int | GetHashCode () |
TagCompound | SerializeData () |
override string | ToString () |
TagCompound | SerializeData () |
Public Attributes | |
string | Mod |
string | Name |
Properties | |
virtual string | DisplayName [get] |
virtual bool | IsUnloaded [get] |
abstract int | Type [get] |
The content ID of the content this EntityDefinition represents. Will be -1 for IsUnloaded EntityDefinition. | |
Classes implementing EntityDefinition serve to function as a way to save and load the identities of various Terraria objects. Only the identity is preserved, no other data such as stack size, damage, etc. These classes are well suited for ModConfig, but can be saved and loaded in a TagCompound as well.
An EntityDefinition can potentially refer to content removed from a mod or content from a mod not currently enabled. Use IsUnloaded to check if this is the case, especially before using Type as an index into an array. It is usually desirable to preserve all unloaded EntityDefinition entries so user data is not lost, so structure your code accordingly.
TagCompound EntityDefinition.SerializeData | ( | ) |
Implements TagSerializable.