tModLoader v2024.11
A mod to make and play Terraria mods
|
This is the complete list of members for Filter, including all inherited members.
_isLoaded (defined in GameEffect) | GameEffect | protected |
_priority (defined in GameEffect) | GameEffect | protected |
Activate(Vector2 position, params object[] args) (defined in Filter) | Filter | virtual |
Active (defined in Filter) | Filter | |
Apply() (defined in Filter) | Filter | |
Deactivate(params object[] args) (defined in Filter) | Filter | virtual |
Filter(ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow) (defined in Filter) | Filter | |
GetShader() (defined in Filter) | Filter | |
IsActive() (defined in Filter) | Filter | |
IsHidden (defined in Filter) | Filter | |
IsInUse() (defined in Filter) | Filter | |
IsLoaded (defined in GameEffect) | GameEffect | |
IsVisible() (defined in Filter) | Filter | virtual |
Load() (defined in GameEffect) | GameEffect | |
OnLoad() (defined in GameEffect) | GameEffect | virtual |
Opacity (defined in GameEffect) | GameEffect | |
Priority (defined in GameEffect) | GameEffect | |
Update(GameTime gameTime) (defined in Filter) | Filter |