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| Filter (ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow) |
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override void | Activate (Vector2 position, params object[] args) |
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void | Apply () |
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override void | Deactivate (params object[] args) |
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ScreenShaderData | GetShader () |
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bool | IsActive () |
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bool | IsInUse () |
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override bool | IsVisible () |
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void | Update (GameTime gameTime) |
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abstract void | Activate (Vector2 position, params object[] args) |
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abstract void | Deactivate (params object[] args) |
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abstract bool | IsVisible () |
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void | Load () |
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virtual void | OnLoad () |
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