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static int | beachBordersWidth |
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static int | beachSandDungeonExtraWidth |
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static int | beachSandJungleExtraWidth |
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static int | beachSandRandomCenter |
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static int | beachSandRandomWidthRange |
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static WorldGenConfiguration | configuration |
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static int | copper |
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static int | copperBar = 20 |
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static ushort | crackedType = 481 |
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static bool | crimsonLeft = true |
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static int[] | DDoorPos = new int[500] |
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static int[] | DDoorX = new int[500] |
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static int[] | DDoorY = new int[500] |
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static int | dEnteranceX |
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static int | desertHiveHigh |
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static int | desertHiveLeft |
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static int | desertHiveLow |
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static int | desertHiveRight |
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static int | dMaxX |
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static int | dMaxY |
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static int | dMinX |
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static int | dMinY |
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static int[] | dRoomB = new int[maxDRooms] |
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static int[] | dRoomL = new int[maxDRooms] |
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static int[] | dRoomR = new int[maxDRooms] |
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static int[] | dRoomSize = new int[maxDRooms] |
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static int[] | dRoomT = new int[maxDRooms] |
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static bool[] | dRoomTreasure = new bool[maxDRooms] |
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static int[] | dRoomX = new int[maxDRooms] |
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static int[] | dRoomY = new int[maxDRooms] |
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static bool | dSurface |
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static bool | dungeonLake |
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static int | dungeonLocation |
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static int[] | dungeonPlatformX = new int[500] |
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static int[] | dungeonPlatformY = new int[500] |
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static int | dungeonSide |
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static int | dungeonX |
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static int | dungeonY |
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static double | dxStrength1 |
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static double | dxStrength2 |
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static double | dyStrength1 |
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static double | dyStrength2 |
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static int | evilBiomeAvoidanceMidFixer |
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static int | evilBiomeBeachAvoidance |
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static int | extraBastStatueCount |
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static int | extraBastStatueCountMax |
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static int[] | floatingIslandHouseX = new int[30] |
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static int[] | floatingIslandHouseY = new int[30] |
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static int[] | floatingIslandStyle = new int[30] |
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static bool | generatedShadowKey |
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static int | gold |
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static int | goldBar = 19 |
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static int | hellChest |
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static int[] | hellChestItem |
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static int | iron |
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static int | ironBar = 22 |
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static int[] | JChestX = new int[100] |
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static int[] | JChestY = new int[100] |
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static ushort | jungleHut |
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static int | JungleItemCount |
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static int | jungleMaxX |
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static int | jungleMinX |
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static int | jungleOriginX |
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static int | JungleX |
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static int | lakesBeachAvoidance |
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static int[] | LakeX = new int[maxLakes] |
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static int | lAltarX |
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static int | lAltarY |
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static int[] | larvaX = new int[100] |
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static int[] | larvaY = new int[100] |
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static Vector2D | lastDungeonHall = Vector2D.Zero |
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static int | lavaLine |
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static int | leftBeachEnd |
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static int | logX |
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static int | logY |
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static readonly int | maxDRooms = 100 |
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static readonly int | maxLakes = 50 |
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static readonly int | maxMushroomBiomes = 50 |
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static readonly int | maxOasis = 20 |
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static readonly int | maxOceanCaveTreasure = 2 |
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static readonly int | maxOrePatch = 50 |
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static readonly int | maxTunnels = 50 |
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static int[] | mCaveX = new int[30] |
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static int[] | mCaveY = new int[30] |
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static ushort | mossTile = 179 |
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static ushort | mossWall = 54 |
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static bool | mudWall |
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static Point[] | mushroomBiomesPosition = new Point[maxMushroomBiomes] |
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static int | numDDoors |
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static int | numDRooms |
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static int | numDungeonPlatforms |
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static int | numIslandHouses |
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static int | numJChests |
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static int | numLakes = 0 |
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static int | numLarva |
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static int | numMCaves |
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static int | numMushroomBiomes = 0 |
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static int | numOasis = 0 |
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static int | numOceanCaveTreasure = 0 |
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static int | numOrePatch |
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static int | numPyr |
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static int | numTunnels |
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static readonly int | oasisHeight = 20 |
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static Point[] | oasisPosition = new Point[maxOasis] |
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static int[] | oasisWidth = new int[maxOasis] |
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static Point[] | oceanCaveTreasure = new Point[maxOceanCaveTreasure] |
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static int | oceanWaterForcedJungleLength |
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static int | oceanWaterStartRandomMax |
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static int | oceanWaterStartRandomMin |
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static int[] | orePatchX = new int[maxOrePatch] |
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static int[] | PyrX |
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static int[] | PyrY |
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static int | rightBeachStart |
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static double | rockLayer |
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static double | rockLayerHigh |
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static double | rockLayerLow |
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static int | shellStartXLeft |
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static int | shellStartXRight |
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static int | shellStartYLeft |
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static int | shellStartYRight |
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static Vector2D | shimmerPosition |
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static int | silver |
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static int | silverBar = 21 |
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static bool | skipDesertTileCheck = false |
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static int | skyIslandHouseCount |
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static bool[] | skyLake = new bool[30] |
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static int | skyLakes |
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static int | smallHolesBeachAvoidance |
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static int | snowBottom |
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static int[] | snowMaxX |
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static int[] | snowMinX |
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static int | snowOriginLeft |
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static int | snowOriginRight |
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static int | snowTop |
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static Point16[] | statueList |
| Statue options for natural world generation placement. Each Point16 corresponds to a tile type and tile style pair.
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static List< int > | StatuesWithTraps |
| Statues in this list will be generated with a connecting wire terminating in a pressure plate tile. The values in this list correspond to the indexes of the statue options within statueList. Make sure to also set ID.TileID.Sets.IsAMechanism for the tile type, otherwise the trap and wires will be removed during the "Remove Broken Traps" world generation step. More...
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static StructureMap | structures |
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static int | surfaceCavesBeachAvoidance |
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static int | surfaceCavesBeachAvoidance2 |
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static int | tBottom |
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static int | tLeft |
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static int | tRight |
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static int | tRooms |
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static int | tTop |
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static int[] | tunnelX = new int[maxTunnels] |
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static Rectangle | UndergroundDesertHiveLocation = Rectangle.Empty |
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static Rectangle | UndergroundDesertLocation = Rectangle.Empty |
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static int | waterLine |
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static double | worldSurface |
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static double | worldSurfaceHigh |
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static double | worldSurfaceLow |
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