tModLoader v2024.10
A mod to make and play Terraria mods
HairID.Sets Class Reference

Static Public Attributes

static bool[] DrawBackHair = Factory.CreateBoolSet(51, 52, 53, 54, 55, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 101, 102, 103, 105, 106, 107, 108, 109, 110, 111, 113, 114, 115, 133, 134, 146, 162, 6)
 If true for a given Player.hair value, then that hair will additionally draw behind the player's back using DataStructures.PlayerDrawSet.hairBackFrame. Set this to prevent long hair from drawing in front of capes.
Defaults to false. More...
 
static SetFactory Factory = new SetFactory(Count)
 

Member Data Documentation

◆ DrawBackHair

bool [] HairID.Sets.DrawBackHair = Factory.CreateBoolSet(51, 52, 53, 54, 55, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 101, 102, 103, 105, 106, 107, 108, 109, 110, 111, 113, 114, 115, 133, 134, 146, 162, 6)
static

If true for a given Player.hair value, then that hair will additionally draw behind the player's back using DataStructures.PlayerDrawSet.hairBackFrame. Set this to prevent long hair from drawing in front of capes.
Defaults to false.

Back hair is drawn using DataStructures.PlayerDrawLayers.HairBack.