tModLoader v2024.10
A mod to make and play Terraria mods
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This is the complete list of members for ModNPC, including all inherited members.
AddShops() | ModNPC | virtual |
AI() | ModNPC | virtual |
AIType | ModNPC | |
AnimationType | ModNPC | |
ApplyDifficultyAndPlayerScaling(int numPlayers, float balance, float bossAdjustment) | ModNPC | virtual |
AutoStaticDefaults() | ModNPC | virtual |
Banner | ModNPC | |
BannerItem | ModNPC | |
BossHeadRotation(ref float rotation) | ModNPC | virtual |
BossHeadSlot(ref int index) | ModNPC | virtual |
BossHeadSpriteEffects(ref SpriteEffects spriteEffects) | ModNPC | virtual |
BossHeadTexture | ModNPC | |
BossLoot(ref string name, ref int potionType) | ModNPC | virtual |
CanBeCaughtBy(Item item, Player player) | ModNPC | virtual |
CanBeHitByItem(Player player, Item item) | ModNPC | virtual |
CanBeHitByNPC(NPC attacker) | ModNPC | virtual |
CanBeHitByProjectile(Projectile projectile) | ModNPC | virtual |
CanChat() | ModNPC | virtual |
CanCollideWithPlayerMeleeAttack(Player player, Item item, Rectangle meleeAttackHitbox) | ModNPC | virtual |
CanFallThroughPlatforms() | ModNPC | virtual |
CanGoToStatue(bool toKingStatue) | ModNPC | virtual |
CanHitNPC(NPC target) | ModNPC | virtual |
CanHitPlayer(Player target, ref int cooldownSlot) | ModNPC | virtual |
CanTownNPCSpawn(int numTownNPCs) | ModNPC | virtual |
ChatBubblePosition(ref Vector2 position, ref SpriteEffects spriteEffects) | ModNPC | virtual |
CheckActive() | ModNPC | virtual |
CheckConditions(int left, int right, int top, int bottom) | ModNPC | virtual |
CheckDead() | ModNPC | virtual |
Clone(TEntity newEntity) | ModType< NPC, ModNPC > | virtual |
CloneNewInstances | ModType< NPC, ModNPC > | protected |
CreateTemplateEntity() (defined in ModNPC) | ModNPC | protectedvirtual |
DisplayName | ModNPC | |
DrawBehind(int index) | ModNPC | virtual |
DrawEffects(ref Color drawColor) | ModNPC | virtual |
DrawHealthBar(byte hbPosition, ref float scale, ref Vector2 position) | ModNPC | virtual |
DrawOffsetY | ModNPC | |
DrawTownAttackGun(ref Texture2D item, ref Rectangle itemFrame, ref float scale, ref int horizontalHoldoutOffset) | ModNPC | virtual |
DrawTownAttackSwing(ref Texture2D item, ref Rectangle itemFrame, ref int itemSize, ref float scale, ref Vector2 offset) | ModNPC | virtual |
EmoteBubblePosition(ref Vector2 position, ref SpriteEffects spriteEffects) | ModNPC | virtual |
FindFrame(int frameHeight) | ModNPC | virtual |
FullName | ModType< NPC, ModNPC > | |
GetAlpha(Color drawColor) | ModNPC | virtual |
GetChat() | ModNPC | virtual |
HeadTexture | ModNPC | |
HitEffect(NPC.HitInfo hit) | ModNPC | virtual |
InitTemplateInstance() | ModType< NPC, ModNPC > | protectedvirtual |
InitTemplateInstance() | ModType< NPC, ModNPC > | protected |
IsCloneable | ModType< NPC, ModNPC > | |
IsLoadingEnabled(Mod mod) | ModType< NPC, ModNPC > | virtual |
Load() | ModType< NPC, ModNPC > | virtual |
LoadData(TagCompound tag) | ModNPC | virtual |
LocalizationCategory | ModNPC | |
Mod | ModType< NPC, ModNPC > | |
ModifyActiveShop(string shopName, Item[] items) | ModNPC | virtual |
ModifyCollisionData(Rectangle victimHitbox, ref int immunityCooldownSlot, ref MultipliableFloat damageMultiplier, ref Rectangle npcHitbox) | ModNPC | virtual |
ModifyHitByItem(Player player, Item item, ref NPC.HitModifiers modifiers) | ModNPC | virtual |
ModifyHitByProjectile(Projectile projectile, ref NPC.HitModifiers modifiers) | ModNPC | virtual |
ModifyHitNPC(NPC target, ref NPC.HitModifiers modifiers) | ModNPC | virtual |
ModifyHitPlayer(Player target, ref Player.HurtModifiers modifiers) | ModNPC | virtual |
ModifyHoverBoundingBox(ref Rectangle boundingBox) | ModNPC | virtual |
ModifyIncomingHit(ref NPC.HitModifiers modifiers) | ModNPC | virtual |
ModifyNPCLoot(NPCLoot npcLoot) | ModNPC | virtual |
ModifyTypeName(ref string typeName) | ModNPC | virtual |
Music | ModNPC | |
Name | ModType< NPC, ModNPC > | |
NeedSaving() | ModNPC | virtual |
NewInstance(TEntity entity) | ModType< NPC, ModNPC > | virtual |
NPC | ModNPC | |
OnCaughtBy(Player player, Item item, bool failed) | ModNPC | virtual |
OnChatButtonClicked(bool firstButton, ref string shopName) | ModNPC | virtual |
OnGoToStatue(bool toKingStatue) | ModNPC | virtual |
OnHitByItem(Player player, Item item, NPC.HitInfo hit, int damageDone) | ModNPC | virtual |
OnHitByProjectile(Projectile projectile, NPC.HitInfo hit, int damageDone) | ModNPC | virtual |
OnHitNPC(NPC target, NPC.HitInfo hit) | ModNPC | virtual |
OnHitPlayer(Player target, Player.HurtInfo hurtInfo) | ModNPC | virtual |
OnKill() | ModNPC | virtual |
OnSpawn(IEntitySource source) | ModNPC | virtual |
PartyHatPosition(ref Vector2 position, ref SpriteEffects spriteEffects) | ModNPC | virtual |
PickEmote(Player closestPlayer, List< int > emoteList, WorldUIAnchor otherAnchor) | ModNPC | virtual |
PostAI() (defined in ModNPC) | ModNPC | virtual |
PostDraw(SpriteBatch spriteBatch, Vector2 screenPos, Color drawColor) | ModNPC | virtual |
PreAI() | ModNPC | virtual |
PreDraw(SpriteBatch spriteBatch, Vector2 screenPos, Color drawColor) | ModNPC | virtual |
PreKill() | ModNPC | virtual |
ReceiveExtraAI(BinaryReader reader) | ModNPC | virtual |
Register() | ModNPC | protectedvirtual |
ResetEffects() | ModNPC | virtual |
SaveData(TagCompound tag) | ModNPC | virtual |
SceneEffectPriority | ModNPC | |
SendExtraAI(BinaryWriter writer) | ModNPC | virtual |
SetBestiary(BestiaryDatabase database, BestiaryEntry bestiaryEntry) | ModNPC | virtual |
SetChatButtons(ref string button, ref string button2) | ModNPC | virtual |
SetDefaults() | ModNPC | virtual |
SetNPCNameList() | ModNPC | virtual |
SetStaticDefaults() | ModType< NPC, ModNPC > | virtual |
SetupContent() | ModNPC | virtual |
SpawnChance(NPCSpawnInfo spawnInfo) | ModNPC | virtual |
SpawnModBiomes | ModNPC | |
SpawnNPC(int tileX, int tileY) | ModNPC | virtual |
SpecialOnKill() | ModNPC | virtual |
Texture | ModNPC | |
TownNPCAttackCooldown(ref int cooldown, ref int randExtraCooldown) | ModNPC | virtual |
TownNPCAttackMagic(ref float auraLightMultiplier) | ModNPC | virtual |
TownNPCAttackProj(ref int projType, ref int attackDelay) | ModNPC | virtual |
TownNPCAttackProjSpeed(ref float multiplier, ref float gravityCorrection, ref float randomOffset) | ModNPC | virtual |
TownNPCAttackShoot(ref bool inBetweenShots) | ModNPC | virtual |
TownNPCAttackStrength(ref int damage, ref float knockback) | ModNPC | virtual |
TownNPCAttackSwing(ref int itemWidth, ref int itemHeight) | ModNPC | virtual |
TownNPCProfile() | ModNPC | virtual |
TownNPCStayingHomeless | ModNPC | |
Type | ModNPC | |
Unload() | ModType< NPC, ModNPC > | virtual |
UpdateLifeRegen(ref int damage) | ModNPC | virtual |
UsesPartyHat() | ModNPC | virtual |
ValidateType() | ModType< NPC, ModNPC > | protectedvirtual |